Add security hardening, Ghidra, recreate skill, checkpoints, shells, web search and themes

- Sandbox (bubblewrap) for non-admin shell/git, MCP per-user rights, hard budgets and quotas,
  login rate limiting, audit log and backups
- Ghidra headless decompilation (ARM64 natives built from source), binary_info tool,
  clean room / deep workflow per session
- Recreate skill and commands for analysing and re-building old software
- File checkpoints with rewind/restore, background shells (bash_output, kill_shell)
- web_search tool (DuckDuckGo, SearXNG, Brave, Tavily)
- In-app dialogs and toasts instead of browser dialogs
- 15 base themes (trilium-themes palettes plus Nord, VS Code, GitHub, Catppuccin, One,
  Dracula, Rose Pine, Everforest, Kanagawa) with light/dark/auto switcher and license notes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-08 19:12:30 +01:00
1 parent fab9add5d5
commit 5b569b6835
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# Inventory
| File | From (archive/installer) | Type (`file`) | Size | Role |
|---|---|---|---|---|
## Unpacking log
| Source | Tool | Result |
|---|---|---|
## Not unpacked / open questions
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# Overview
- Name, publisher, year, platform, original system requirements:
- What the program does (from the user's perspective):
- Executables and how they relate (main program, setup, overlays, drivers):
- Engines, libraries, compilers detected:
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# Architecture of the original
## Start-up and main loop
## Modules / subsystems (input, graphics, sound, logic, file I/O, configuration)
## Important functions (address → purpose)
## Memory and data structures
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# File and data formats
For each format: files using it, header/magic, layout (offset, size, meaning), compression,
how the program reads/writes it (function references), decoding status and tools in analysis/tools/.
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# User interface and behaviour
## Screens / windows / menus
## Controls and input
## Rules and logic
## Timing (frame rate, tick rate, delays)
## Sound and music
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# Assets
Graphics, palettes, fonts, sounds, music, levels/maps, texts: where they are, format, how many,
how the re-creation will use them.
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# Recreation proposal
## Summary
## Technology options
| Option | Fit | Pros | Cons | Effort |
|---|---|---|---|---|
## Recommendation
## Architecture sketch
## Milestones
1. First runnable version:
## Handling of original assets
## Comparison tests against the original
## Risks and open questions