Reverse engineering tools per mode; raw firmware in decompile; skill

- AgentConfig.reverse_tools (Settings -> Agents & commands) gives any mode
  binary_info and decompile; the clean-room check of the tools applies to
  craft only (ToolCtx.clean_room = clean room && craft).
- decompile: optional processor (Ghidra language id) and base_address for raw
  images (BinaryLoader); separate cache per processor/address.
- Skill "reverse-engineering": identify, convert HEX, processor table for
  common chips, decompile, explore, notes in analysis/.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Richard ZinkandClaude Opus 5.5 committed 2026-11-11 07:47:05 +01:00
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All notable changes to CodeCraft. Versions follow [Semantic Versioning](https://semver.org/);
until 1.0, minor versions may contain breaking changes.
## [Unreleased]
### Added
- **Reverse engineering outside craft:** *Settings → Agents & commands* can give any mode the
`binary_info` and `decompile` (Ghidra) tools; the clean-room rule stays a craft rule.
- **Raw firmware in `decompile`:** optional `processor` (Ghidra language id, e.g.
`ARM:LE:32:Cortex`) and `base_address` for images without a file format (.bin, converted .hex).
- **Skill "reverse-engineering":** how to identify, decompile and explore programs and firmware
(processor table for common chips, HEX conversion, notes in `analysis/`).
## [v202611-00019] – 2026-11-11
### Added