Store chat images separately; JPEG for large PNGs; gzip/brotli responses
Images of messages (pasted images, screenshots, generated images) were base64 inside the message JSON, so opening a chat downloaded all of them at once (66 MB for a chat with 120 screenshots). They now live in a `blobs` table, addressed by SHA-256; messages keep a reference (blob, size). The UI loads them from /api/blobs/<hash> lazily with an immutable cache header, the runner fills the bytes in before model requests, JSON exports stay self-contained. - Store::add_message moves inline images out; large opaque PNGs become JPEG (q85) when smaller. Older chats are converted once at start-up in the background, unused images are removed (also after deleting a chat) and the database is vacuumed when that frees 32 MB or more. - Responses are compressed with gzip/brotli (not images, SSE streams or binary downloads). Example (copy of production): chat load 66 MB -> 1.5 MB (370 KB brotli), database 90 MB -> 27 MB. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -258,7 +258,7 @@ fn preview_for_model(path: &Path) -> Option<ImageData> {
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let img = img.resize(1024, 1024, image::imageops::FilterType::Triangle);
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let mut buf = Vec::new();
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img.write_to(&mut std::io::Cursor::new(&mut buf), image::ImageFormat::Png).ok()?;
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Some(ImageData { media_type: "image/png".into(), data: base64::engine::general_purpose::STANDARD.encode(buf) })
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Some(ImageData { blob: None, size: None, media_type: "image/png".into(), data: base64::engine::general_purpose::STANDARD.encode(buf) })
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}
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pub struct GenerateImage;
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