- Claude Code as an engine: chats on a "claude-code/<alias>" model run through the claude CLI (stream-json); tool approvals go through our permission system. Sign in from the web UI (URL + pasted code), CLI version and update from Settings; the Docker image contains the CLI. - Small models (8k context) for side tasks: input is cut to the model's context window; one-line chat status, "What does this do?" on approvals, "Plan as automation" (job draft from a chat). - Mobile: top bar no longer widens the page, image viewer (zoom, swipe, mark up, use in message), jump to previous own message, message menu, time under every message. - Approvals: push actions (allow/reject), "always allow in this project" (never for dangerous commands) with revoke. - Per turn: changed files with diffs and rollback; project check command with a green/red badge and "let the agent fix it". - Colour tags for chats in the colours of the active theme. - Project defaults for new chats, project page (timeline), offline queue. Tested in a throwaway container with a mock model (8k small model): 26 API checks passed (permissions, diffs, checks, defaults, job draft, side-task budget, Claude Code status/login URL, unsigned-in chat). Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
44 lines
1.9 KiB
TypeScript
44 lines
1.9 KiB
TypeScript
import { useState } from "react";
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import { post } from "../api";
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import { toast } from "../dialogs";
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import { useT } from "../i18n";
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import { useStore } from "../store";
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import { Spinner } from "./Activity";
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import { Icon } from "./Icon";
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/** Green/red badge of the project's check (tests, build …) for one turn; output and "let the agent fix it" on click. */
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export function TurnCheck({ sessionId, messageId, canSend }: { sessionId: string; messageId: string; canSend: boolean }) {
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const t = useT();
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const check = useStore((s) => s.checks[sessionId]?.[messageId]);
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const [open, setOpen] = useState(false);
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if (!check) return null;
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const seconds = check.duration_ms >= 1000 ? ` · ${(check.duration_ms / 1000).toFixed(check.duration_ms >= 10_000 ? 0 : 1)} s` : "";
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const label =
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check.status === "running" ? t("check.running") : check.status === "passed" ? t("check.passed") : check.status === "timeout" ? t("check.timeout") : t("check.failed");
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const fix = async () => {
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try {
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await post(`/sessions/${sessionId}/prompt`, { text: `${t("check.fixPrompt")}\n\n\`\`\`\n${check.output}\n\`\`\`` });
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} catch (e: any) {
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toast(e.message);
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}
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};
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return (
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<div className="turn-check">
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<button className={`chip check-${check.status}`} onClick={() => setOpen(!open)} aria-expanded={open} disabled={check.status === "running"}>
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{check.status === "running" ? <Spinner small /> : <Icon name={check.status === "passed" ? "check" : "x-mark"} className="tiny" />} {label}
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{seconds}
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</button>
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{open && check.status !== "running" && (
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<div className="turn-check-body">
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<pre className="mono">{check.output || t("check.noOutput")}</pre>
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{check.status !== "passed" && canSend && (
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<button className="small primary" onClick={fix}>
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<Icon name="sparkle" /> {t("check.fix")}
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</button>
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)}
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</div>
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)}
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</div>
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);
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}
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