Planned hero entry points: walls glow and pulse red, with a pulsing red light

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Richard ZinkandClaude Opus 5.5 committed 2026-11-03 08:58:35 +01:00
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@@ -82,7 +82,7 @@ An original dungeon management game (genre: dungeon building & defence) that run
- Each wave picks an **entry point** on the border of the realm facing the hero gate: few towers/creatures, no reinforced walls and a short way are attractive, entry points of recent waves are avoided, plus some randomness
- Waves of **6+ heroes split into two groups** with different entry points (the paladin goes with the bigger group)
- Heroes first tunnel to their entry point, then go for the core
- **Warning** 30 s before: scout message with the direction(s) and blinking markers on the minimap
- **Warning** 30 s before: scout message with the direction(s), blinking markers on the minimap and the **walls at the entry points glowing and pulsing red** (plus a pulsing red light) until the wave has broken in
## Goal
- **Victory**: destroy the Hero Gate