Orders: attack (fighting creatures nearby go for an enemy or enemy tower) and guard (up to three creatures hold a room for two minutes); right click with an order tool cancels
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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// Orders from the hand: "attack" sends the fighting creatures nearby at an enemy unit or tower,
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// "guard" posts a few creatures in a room. Right click with an order tool cancels the orders.
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use crate::game::*;
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use crate::map::*;
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const ORDER_RADIUS: f32 = 18.0;
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const GUARDS: usize = 3;
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fn ready(e: &Ent) -> bool {
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e.alive && !e.held && e.creature() && !matches!(e.job, Job::Leave | Job::Register | Job::MakeBed(_)) && e.hp > e.max_hp * 0.25
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}
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impl Game {
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// attack: the enemy (unit, or tower) at (wx, wy)
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pub fn order_attack(&mut self, picked: Option<usize>, wx: f32, wy: f32) {
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let unit = picked.filter(|&j| j < self.ents.len() && self.ents[j].alive && self.ents[j].side() != 0 && self.ents[j].captive == 0).or_else(|| {
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self.ents.iter().position(|e| e.alive && !e.held && e.side() != 0 && e.captive == 0 && !e.chained && (e.x - wx).powi(2) + (e.y - wy).powi(2) < 1.5 * 1.5)
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});
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let tower = if unit.is_none() {
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self.towers.iter().find(|t| t.hero && (t.pos().0 - wx).powi(2) + (t.pos().1 - wy).powi(2) < 1.2 * 1.2).map(|t| (t.id, t.pos()))
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} else {
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None
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};
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let (tx, ty) = match (unit, tower) {
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(Some(j), _) => (self.ents[j].x, self.ents[j].y),
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(None, Some((_, p))) => p,
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_ => {
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self.hint(31, "hint.order_attack");
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self.sfx_ui(Sfx::Error);
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return;
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}
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};
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let mut n = 0;
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for e in self.ents.iter_mut().filter(|e| ready(e) && (e.x - tx).powi(2) + (e.y - ty).powi(2) < ORDER_RADIUS * ORDER_RADIUS) {
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e.job = match (unit, tower) {
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(Some(_), _) => Job::Attack(0),
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(None, Some((id, _))) => Job::AttackTower(id),
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_ => continue,
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};
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e.path.clear();
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e.repath = 0.0;
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n += 1;
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}
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if let Some(j) = unit {
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let id = self.ents[j].id;
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for e in self.ents.iter_mut() {
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if e.job == Job::Attack(0) {
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e.job = Job::Attack(id);
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}
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}
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}
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if n == 0 {
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self.hint(31, "hint.order_nobody");
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return;
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}
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self.fx(7, tx, ty, 0.0, 0.0, 0.6, 0xff3040ff);
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self.sfx_ui(Sfx::FlagSet);
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self.msg("msg.order_attack", vec![n.to_string()]);
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}
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// guard: a few creatures take positions in the room at (x, y)
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pub fn order_guard(&mut self, x: i32, y: i32) {
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if !inb(x, y) {
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return;
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}
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let i = idx(x, y);
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let kind = self.map.t[i].kind;
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if self.map.t[i].owner != Owner::Player || room_index(kind).is_none() && kind != Kind::Floor {
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self.hint(31, "hint.order_guard");
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self.sfx_ui(Sfx::Error);
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return;
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}
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// the spots: tiles of the same room (or floor) around the click
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let mut spots: Vec<usize> = Vec::new();
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for dy in -3..=3 {
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for dx in -3..=3 {
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if let Some(t) = self.map.get(x + dx, y + dy) {
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let j = idx(x + dx, y + dy);
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if t.kind == kind && t.owner == Owner::Player && t.reserved == 0 && !self.ents.iter().any(|e| e.job == Job::Guard(j)) {
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spots.push(j);
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}
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}
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}
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}
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spots.sort_by_key(|&j| {
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let (sx, sy) = xy(j);
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(sx - x).pow(2) + (sy - y).pow(2)
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});
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let (fx, fy) = (x as f32 + 0.5, y as f32 + 0.5);
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let mut cands: Vec<usize> = (0..self.ents.len()).filter(|&j| ready(&self.ents[j]) && !matches!(self.ents[j].job, Job::Attack(_) | Job::Guard(_))).collect();
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cands.sort_by(|&a, &b| {
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let da = (self.ents[a].x - fx).powi(2) + (self.ents[a].y - fy).powi(2);
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let db = (self.ents[b].x - fx).powi(2) + (self.ents[b].y - fy).powi(2);
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da.partial_cmp(&db).unwrap_or(std::cmp::Ordering::Equal)
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});
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let mut n = 0;
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for (&j, &spot) in cands.iter().zip(spots.iter()).take(GUARDS) {
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let cur = self.ents[j].tile();
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let Some(p) = self.map.path_to(cur, spot) else { continue };
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let me = self.ents[j].id + 1;
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self.unreserve(me);
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self.map.t[spot].reserved = me;
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let e = &mut self.ents[j];
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e.job = Job::Guard(spot);
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e.path = p;
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e.timer = 120.0;
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n += 1;
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}
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if n == 0 {
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self.hint(31, "hint.order_nobody");
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return;
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}
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self.fx(8, fx, fy, 0.0, 0.0, 0.6, 0xff40d0ff);
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self.sfx_ui(Sfx::FlagSet);
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self.msg("msg.order_guard", vec![n.to_string()]);
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}
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// right click with an order tool: everybody stands down
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pub fn cancel_orders(&mut self) {
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let mut n = 0;
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for k in 0..self.ents.len() {
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if matches!(self.ents[k].job, Job::Guard(_)) && self.ents[k].creature() {
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let me = self.ents[k].id + 1;
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self.unreserve(me);
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self.ents[k].job = Job::None;
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n += 1;
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}
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}
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if n > 0 {
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self.msg("msg.orders_cancelled", vec![]);
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self.sfx_ui(Sfx::Click);
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn creatures_follow_attack_and_guard_orders() {
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let mut g = Game::new(14, 64, 64);
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let (cx, cy) = g.map.core;
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let ids: Vec<u32> = (0..4).map(|k| g.spawn(EK::Ogre, false, cx as f32 - 0.5, cy as f32 + 0.5 + k as f32 * 0.3, 2)).collect();
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let knight = g.spawn(EK::Knight, true, cx as f32 + 2.5, cy as f32 - 1.5, 1);
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let j = g.find(knight).unwrap();
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g.order_attack(Some(j), 0.0, 0.0);
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assert!(ids.iter().all(|&id| g.ents[g.find(id).unwrap()].job == Job::Attack(knight)));
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// guard the treasury ring around the core
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for &id in &ids {
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let j = g.find(id).unwrap();
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g.ents[j].job = Job::None;
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}
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g.order_guard(cx - 1, cy - 1);
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let guards = g.ents.iter().filter(|e| matches!(e.job, Job::Guard(_))).count();
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assert_eq!(guards, 3);
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g.cancel_orders();
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assert_eq!(g.ents.iter().filter(|e| matches!(e.job, Job::Guard(_))).count(), 0);
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}
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}
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