Debug FPS display with rendering backend info

This commit is contained in:
Richard Zink committed 2026-11-05 07:21:37 +01:00
1 parent ee7b76fa6a
commit 07371cc893
8 files changed
+133 -4

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+35 -2
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@@ -394,6 +394,8 @@ struct App {
ws_id: i32,
match_mode: bool,
coop: bool,
fps: f32,
renderer: String,
}
impl App {
@@ -600,7 +602,7 @@ async fn main() {
let seed = (miniquad::date::now() * 1000.0) as u32 | 1;
// behind the title menu: the endless bridge battle
let (game, cam) = Game::new_demo(seed);
let mut app = App { game, cam, settings, seed, status: None, recorded: false, client: MatchClient::new(), ws_id: 0, match_mode: false, coop: false };
let mut app = App { game, cam, settings, seed, status: None, recorded: false, client: MatchClient::new(), ws_id: 0, match_mode: false, coop: false, fps: 0.0, renderer: platform::renderer() };
menu.progress = platform::storage_get(PROGRESS_KEY).and_then(|s| serde_json::from_str(&s).ok()).unwrap_or_default();
app.game.hints = app.settings.hints;
let mut inp = Input { ldown: None, rdown: None, rlast: (0.0, 0.0), rdrag: false, mlast: None, minimap_drag: false, tlast: None, touch_world: false, inspect: None };
@@ -614,8 +616,11 @@ async fn main() {
let mut cache_t = 0.0f32;
loop {
let dt = get_frame_time().min(0.1);
let raw_dt = get_frame_time();
let dt = raw_dt.min(0.1);
let now = get_time();
let fps_now = 1.0 / raw_dt.max(0.001);
app.fps = if app.fps <= 0.0 { fps_now } else { app.fps + (fps_now - app.fps) * 0.08 };
let mut settings_changed = false;
// ---------------- touch or mouse: which interface is active
@@ -1423,4 +1428,32 @@ fn draw_frame(app: &mut App, gfx: &Gfx, r3d: &mut R3d, ui: &mut Ui, menu: &mut M
if !touch {
ui.draw_cursor(gfx, &app.game, now, blocked);
}
if app.settings.debug_fps {
draw_debug_fps(app, gfx);
}
}
fn draw_debug_fps(app: &App, gfx: &Gfx) {
ui::begin_ui();
let scale = ui::SMALL().max(1.0);
let fps = app.fps.max(0.0).round() as i32;
let renderer = {
let r = app.renderer.trim();
if r.is_empty() {
if cfg!(target_arch = "wasm32") {
"WebGL"
} else {
"OpenGL"
}
} else {
r
}
};
let max_cols = (((ui::sw() - 6.0) / ui::CW()).floor() as i32).max(12) as usize;
let line: String = format!("{} FPS {}", fps, renderer).chars().take(max_cols).collect();
let w = gfx.measure(&line, scale);
let x = (ui::sw() - w - 2.0).max(2.0);
let y = 2.0;
draw_rectangle(x - 2.0, y - 2.0, w + 4.0, scale * 10.0 + 4.0, Color::from_rgba(0, 0, 0, 150));
gfx.text(&line, x, y, scale, GOLD);
}
+5 -1
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@@ -50,6 +50,7 @@ pub enum Item {
Lights,
UiScale,
RenderScale,
DebugFps,
GameSpeed,
Hints,
TouchUi,
@@ -62,7 +63,7 @@ fn tab_items(tab: usize) -> &'static [Item] {
0 => &[Language, Volume, MusicVolume, Mute, Voice],
1 => &[RotateSpeed, PanSpeed, ZoomSpeed, EdgeScroll, InvertMouse],
2 => &[Outlines, WallDetail, Lights, UiScale, RenderScale],
3 => &[GameSpeed, Hints, TouchUi],
3 => &[GameSpeed, Hints, TouchUi, DebugFps],
_ => &[],
}
}
@@ -83,6 +84,7 @@ fn item_label(it: Item) -> String {
Item::Lights => "set.lights",
Item::UiScale => "set.ui_scale",
Item::RenderScale => "set.render_scale",
Item::DebugFps => "set.debug_fps",
Item::GameSpeed => "set.game_speed",
Item::Hints => "set.hints",
Item::TouchUi => "set.touch_ui",
@@ -124,6 +126,7 @@ fn item_value(it: Item, s: &Settings) -> String {
format!("{}x", s.ui_factor)
}
}
Item::DebugFps => onoff(s.debug_fps),
Item::RenderScale => {
// the setting is for a 1080 pixel high window; show what applies to this one
let now = crate::render3d::effective_div(s.render_scale.max(1) as u32, crate::ui::sh());
@@ -174,6 +177,7 @@ fn item_change(it: Item, s: &mut Settings, d: i32) {
Item::Lights => s.max_lights = cycle(&[8u8, 16, 24], s.max_lights, d),
Item::UiScale => s.ui_factor = cycle(&[0u8, 1, 2, 3, 4], s.ui_factor, d),
Item::RenderScale => s.render_scale = cycle(&(1u8..=16).collect::<Vec<u8>>(), s.render_scale.clamp(1, 16), d),
Item::DebugFps => s.debug_fps = !s.debug_fps,
Item::GameSpeed => s.game_speed = cycle(&[1.0f32, 2.0], s.game_speed, d),
Item::Hints => s.hints = !s.hints,
Item::TouchUi => s.touch_ui = cycle(&[0u8, 1, 2], s.touch_ui, d),
+28
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@@ -35,6 +35,7 @@ mod imp {
fn dc_ws_send(id: i32, p: *const u8, pl: u32) -> i32;
fn dc_ws_take(id: i32) -> i32;
fn dc_ws_close(id: i32);
fn dc_renderer() -> i32;
}
// starts a request; poll the returned id with http_poll()
@@ -171,6 +172,18 @@ mod imp {
unsafe { dc_ws_close(id) }
}
}
pub fn renderer() -> String {
unsafe {
let n = dc_renderer();
if n < 0 {
return String::new();
}
let mut buf = vec![0u8; n as usize];
dc_storage_take(buf.as_mut_ptr());
String::from_utf8(buf).unwrap_or_default()
}
}
}
#[cfg(not(target_arch = "wasm32"))]
@@ -233,6 +246,21 @@ mod imp {
None
}
pub fn ws_close(_id: i32) {}
pub fn renderer() -> String {
#[cfg(target_vendor = "apple")]
{
use macroquad::miniquad::conf::AppleGfxApi;
return match macroquad::miniquad::window::apple_gfx_api() {
AppleGfxApi::Metal => "Metal".into(),
AppleGfxApi::OpenGl => "OpenGL".into(),
};
}
#[cfg(not(target_vendor = "apple"))]
{
return "OpenGL".into();
}
}
}
pub use imp::*;
+18
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@@ -150,6 +150,7 @@ pub struct Settings {
pub ui_factor: u8, // interface size: 0 = automatic, 1..4 = fixed integer factor
pub render_scale: u8, // 3D world resolution divisor: 1 = full, 2..16 = pixel look
pub touch_ui: u8, // touch interface: 0 = automatic (after the first touch), 1 = on, 2 = off
pub debug_fps: bool, // show FPS and rendering backend
// game
pub game_speed: f32, // 1 or 2
pub hints: bool,
@@ -179,6 +180,7 @@ impl Default for Settings {
ui_factor: 0,
render_scale: 1,
touch_ui: 0,
debug_fps: false,
game_speed: 1.0,
hints: true,
difficulty: 1,
@@ -225,3 +227,19 @@ impl Settings {
serde_json::from_str(s).ok()
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn debug_fps_round_trips() {
let mut s = Settings::default();
assert!(!s.debug_fps);
s.debug_fps = true;
let l = Settings::from_json(&s.to_json()).expect("settings serialize back");
assert!(l.debug_fps);
let old = Settings::from_json(r#"{"language":"en","map_w":64,"map_h":64}"#).expect("old settings remain readable");
assert!(!old.debug_fps);
}
}