Debug FPS display with rendering backend info

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Richard Zink committed 2026-11-05 07:21:37 +01:00
1 parent ee7b76fa6a
commit 07371cc893
8 files changed
+133 -4

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+1 -1
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@@ -1 +1 @@
v202611-00014 v202611-00015
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@@ -339,6 +339,7 @@ dir.nw = Nordwesten
val.auto = Auto ({0}x) val.auto = Auto ({0}x)
set.render_scale = 3D-Auflösung set.render_scale = 3D-Auflösung
set.debug_fps = FPS-Anzeige
hint.pickup_prisoner_where = Gefangene können nur auf eigenem Gebiet aufgehoben werden. hint.pickup_prisoner_where = Gefangene können nur auf eigenem Gebiet aufgehoben werden.
hint.punch_where = Die Hand kann Helden nur auf eigenem Gebiet schlagen. hint.punch_where = Die Hand kann Helden nur auf eigenem Gebiet schlagen.
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@@ -340,6 +340,7 @@ dir.nw = north-west
val.auto = Auto ({0}x) val.auto = Auto ({0}x)
set.render_scale = 3D resolution set.render_scale = 3D resolution
set.debug_fps = FPS debug
hint.pickup_prisoner_where = Prisoners can only be picked up on your own territory. hint.pickup_prisoner_where = Prisoners can only be picked up on your own territory.
hint.punch_where = The hand can only punch heroes on your own territory. hint.punch_where = The hand can only punch heroes on your own territory.
+35 -2
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@@ -394,6 +394,8 @@ struct App {
ws_id: i32, ws_id: i32,
match_mode: bool, match_mode: bool,
coop: bool, coop: bool,
fps: f32,
renderer: String,
} }
impl App { impl App {
@@ -600,7 +602,7 @@ async fn main() {
let seed = (miniquad::date::now() * 1000.0) as u32 | 1; let seed = (miniquad::date::now() * 1000.0) as u32 | 1;
// behind the title menu: the endless bridge battle // behind the title menu: the endless bridge battle
let (game, cam) = Game::new_demo(seed); let (game, cam) = Game::new_demo(seed);
let mut app = App { game, cam, settings, seed, status: None, recorded: false, client: MatchClient::new(), ws_id: 0, match_mode: false, coop: false }; let mut app = App { game, cam, settings, seed, status: None, recorded: false, client: MatchClient::new(), ws_id: 0, match_mode: false, coop: false, fps: 0.0, renderer: platform::renderer() };
menu.progress = platform::storage_get(PROGRESS_KEY).and_then(|s| serde_json::from_str(&s).ok()).unwrap_or_default(); menu.progress = platform::storage_get(PROGRESS_KEY).and_then(|s| serde_json::from_str(&s).ok()).unwrap_or_default();
app.game.hints = app.settings.hints; app.game.hints = app.settings.hints;
let mut inp = Input { ldown: None, rdown: None, rlast: (0.0, 0.0), rdrag: false, mlast: None, minimap_drag: false, tlast: None, touch_world: false, inspect: None }; let mut inp = Input { ldown: None, rdown: None, rlast: (0.0, 0.0), rdrag: false, mlast: None, minimap_drag: false, tlast: None, touch_world: false, inspect: None };
@@ -614,8 +616,11 @@ async fn main() {
let mut cache_t = 0.0f32; let mut cache_t = 0.0f32;
loop { loop {
let dt = get_frame_time().min(0.1); let raw_dt = get_frame_time();
let dt = raw_dt.min(0.1);
let now = get_time(); let now = get_time();
let fps_now = 1.0 / raw_dt.max(0.001);
app.fps = if app.fps <= 0.0 { fps_now } else { app.fps + (fps_now - app.fps) * 0.08 };
let mut settings_changed = false; let mut settings_changed = false;
// ---------------- touch or mouse: which interface is active // ---------------- touch or mouse: which interface is active
@@ -1423,4 +1428,32 @@ fn draw_frame(app: &mut App, gfx: &Gfx, r3d: &mut R3d, ui: &mut Ui, menu: &mut M
if !touch { if !touch {
ui.draw_cursor(gfx, &app.game, now, blocked); ui.draw_cursor(gfx, &app.game, now, blocked);
} }
if app.settings.debug_fps {
draw_debug_fps(app, gfx);
}
}
fn draw_debug_fps(app: &App, gfx: &Gfx) {
ui::begin_ui();
let scale = ui::SMALL().max(1.0);
let fps = app.fps.max(0.0).round() as i32;
let renderer = {
let r = app.renderer.trim();
if r.is_empty() {
if cfg!(target_arch = "wasm32") {
"WebGL"
} else {
"OpenGL"
}
} else {
r
}
};
let max_cols = (((ui::sw() - 6.0) / ui::CW()).floor() as i32).max(12) as usize;
let line: String = format!("{} FPS {}", fps, renderer).chars().take(max_cols).collect();
let w = gfx.measure(&line, scale);
let x = (ui::sw() - w - 2.0).max(2.0);
let y = 2.0;
draw_rectangle(x - 2.0, y - 2.0, w + 4.0, scale * 10.0 + 4.0, Color::from_rgba(0, 0, 0, 150));
gfx.text(&line, x, y, scale, GOLD);
} }
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@@ -50,6 +50,7 @@ pub enum Item {
Lights, Lights,
UiScale, UiScale,
RenderScale, RenderScale,
DebugFps,
GameSpeed, GameSpeed,
Hints, Hints,
TouchUi, TouchUi,
@@ -62,7 +63,7 @@ fn tab_items(tab: usize) -> &'static [Item] {
0 => &[Language, Volume, MusicVolume, Mute, Voice], 0 => &[Language, Volume, MusicVolume, Mute, Voice],
1 => &[RotateSpeed, PanSpeed, ZoomSpeed, EdgeScroll, InvertMouse], 1 => &[RotateSpeed, PanSpeed, ZoomSpeed, EdgeScroll, InvertMouse],
2 => &[Outlines, WallDetail, Lights, UiScale, RenderScale], 2 => &[Outlines, WallDetail, Lights, UiScale, RenderScale],
3 => &[GameSpeed, Hints, TouchUi], 3 => &[GameSpeed, Hints, TouchUi, DebugFps],
_ => &[], _ => &[],
} }
} }
@@ -83,6 +84,7 @@ fn item_label(it: Item) -> String {
Item::Lights => "set.lights", Item::Lights => "set.lights",
Item::UiScale => "set.ui_scale", Item::UiScale => "set.ui_scale",
Item::RenderScale => "set.render_scale", Item::RenderScale => "set.render_scale",
Item::DebugFps => "set.debug_fps",
Item::GameSpeed => "set.game_speed", Item::GameSpeed => "set.game_speed",
Item::Hints => "set.hints", Item::Hints => "set.hints",
Item::TouchUi => "set.touch_ui", Item::TouchUi => "set.touch_ui",
@@ -124,6 +126,7 @@ fn item_value(it: Item, s: &Settings) -> String {
format!("{}x", s.ui_factor) format!("{}x", s.ui_factor)
} }
} }
Item::DebugFps => onoff(s.debug_fps),
Item::RenderScale => { Item::RenderScale => {
// the setting is for a 1080 pixel high window; show what applies to this one // the setting is for a 1080 pixel high window; show what applies to this one
let now = crate::render3d::effective_div(s.render_scale.max(1) as u32, crate::ui::sh()); let now = crate::render3d::effective_div(s.render_scale.max(1) as u32, crate::ui::sh());
@@ -174,6 +177,7 @@ fn item_change(it: Item, s: &mut Settings, d: i32) {
Item::Lights => s.max_lights = cycle(&[8u8, 16, 24], s.max_lights, d), Item::Lights => s.max_lights = cycle(&[8u8, 16, 24], s.max_lights, d),
Item::UiScale => s.ui_factor = cycle(&[0u8, 1, 2, 3, 4], s.ui_factor, d), Item::UiScale => s.ui_factor = cycle(&[0u8, 1, 2, 3, 4], s.ui_factor, d),
Item::RenderScale => s.render_scale = cycle(&(1u8..=16).collect::<Vec<u8>>(), s.render_scale.clamp(1, 16), d), Item::RenderScale => s.render_scale = cycle(&(1u8..=16).collect::<Vec<u8>>(), s.render_scale.clamp(1, 16), d),
Item::DebugFps => s.debug_fps = !s.debug_fps,
Item::GameSpeed => s.game_speed = cycle(&[1.0f32, 2.0], s.game_speed, d), Item::GameSpeed => s.game_speed = cycle(&[1.0f32, 2.0], s.game_speed, d),
Item::Hints => s.hints = !s.hints, Item::Hints => s.hints = !s.hints,
Item::TouchUi => s.touch_ui = cycle(&[0u8, 1, 2], s.touch_ui, d), Item::TouchUi => s.touch_ui = cycle(&[0u8, 1, 2], s.touch_ui, d),
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@@ -35,6 +35,7 @@ mod imp {
fn dc_ws_send(id: i32, p: *const u8, pl: u32) -> i32; fn dc_ws_send(id: i32, p: *const u8, pl: u32) -> i32;
fn dc_ws_take(id: i32) -> i32; fn dc_ws_take(id: i32) -> i32;
fn dc_ws_close(id: i32); fn dc_ws_close(id: i32);
fn dc_renderer() -> i32;
} }
// starts a request; poll the returned id with http_poll() // starts a request; poll the returned id with http_poll()
@@ -171,6 +172,18 @@ mod imp {
unsafe { dc_ws_close(id) } unsafe { dc_ws_close(id) }
} }
} }
pub fn renderer() -> String {
unsafe {
let n = dc_renderer();
if n < 0 {
return String::new();
}
let mut buf = vec![0u8; n as usize];
dc_storage_take(buf.as_mut_ptr());
String::from_utf8(buf).unwrap_or_default()
}
}
} }
#[cfg(not(target_arch = "wasm32"))] #[cfg(not(target_arch = "wasm32"))]
@@ -233,6 +246,21 @@ mod imp {
None None
} }
pub fn ws_close(_id: i32) {} pub fn ws_close(_id: i32) {}
pub fn renderer() -> String {
#[cfg(target_vendor = "apple")]
{
use macroquad::miniquad::conf::AppleGfxApi;
return match macroquad::miniquad::window::apple_gfx_api() {
AppleGfxApi::Metal => "Metal".into(),
AppleGfxApi::OpenGl => "OpenGL".into(),
};
}
#[cfg(not(target_vendor = "apple"))]
{
return "OpenGL".into();
}
}
} }
pub use imp::*; pub use imp::*;
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@@ -150,6 +150,7 @@ pub struct Settings {
pub ui_factor: u8, // interface size: 0 = automatic, 1..4 = fixed integer factor pub ui_factor: u8, // interface size: 0 = automatic, 1..4 = fixed integer factor
pub render_scale: u8, // 3D world resolution divisor: 1 = full, 2..16 = pixel look pub render_scale: u8, // 3D world resolution divisor: 1 = full, 2..16 = pixel look
pub touch_ui: u8, // touch interface: 0 = automatic (after the first touch), 1 = on, 2 = off pub touch_ui: u8, // touch interface: 0 = automatic (after the first touch), 1 = on, 2 = off
pub debug_fps: bool, // show FPS and rendering backend
// game // game
pub game_speed: f32, // 1 or 2 pub game_speed: f32, // 1 or 2
pub hints: bool, pub hints: bool,
@@ -179,6 +180,7 @@ impl Default for Settings {
ui_factor: 0, ui_factor: 0,
render_scale: 1, render_scale: 1,
touch_ui: 0, touch_ui: 0,
debug_fps: false,
game_speed: 1.0, game_speed: 1.0,
hints: true, hints: true,
difficulty: 1, difficulty: 1,
@@ -225,3 +227,19 @@ impl Settings {
serde_json::from_str(s).ok() serde_json::from_str(s).ok()
} }
} }
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn debug_fps_round_trips() {
let mut s = Settings::default();
assert!(!s.debug_fps);
s.debug_fps = true;
let l = Settings::from_json(&s.to_json()).expect("settings serialize back");
assert!(l.debug_fps);
let old = Settings::from_json(r#"{"language":"en","map_w":64,"map_h":64}"#).expect("old settings remain readable");
assert!(!old.debug_fps);
}
}
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@@ -261,5 +261,49 @@
window.addEventListener(ev, startAudio, true); window.addEventListener(ev, startAudio, true);
}); });
function gfxInfo() {
try {
var canvas = document.getElementById("glcanvas");
if (!canvas) {
var cs = document.getElementsByTagName("canvas");
canvas = cs.length ? cs[0] : null;
}
if (!canvas) return "";
var gl = canvas.getContext("webgl2");
var version = "WebGL 2";
if (!gl) {
gl = canvas.getContext("webgl");
version = "WebGL 1";
}
if (!gl) return "";
var versionName = gl.getParameter(gl.VERSION) || version;
var dbg = gl.getExtension("WEBGL_debug_renderer_info");
var gpu = dbg ? gl.getParameter(dbg.UNMASKED_RENDERER_WEBGL) || "" : "";
var vendor = dbg ? gl.getParameter(dbg.UNMASKED_VENDOR_WEBGL) || "" : "";
var api = "WebGL";
var all = versionName + " " + gpu + " " + vendor;
if (all.indexOf("Vulkan") >= 0) api = "Vulkan";
else if (all.indexOf("Metal") >= 0) api = "Metal";
else if (all.indexOf("Direct3D") >= 0 || all.indexOf("D3D") >= 0) api = "D3D";
else if (all.indexOf("OpenGL") >= 0) api = "OpenGL";
return versionName + " | " + api + " | " + (gpu || vendor || api);
} catch (e) {
return "";
}
}
function registerGfx(importObject) {
importObject.env.dc_renderer = function () {
pending = new TextEncoder().encode(gfxInfo());
return pending.length;
};
}
var oldRegister = register;
register = function (importObject) {
oldRegister(importObject);
registerGfx(importObject);
};
miniquad_add_plugin({ register_plugin: register, version: 1, name: "dungeoncraft" }); miniquad_add_plugin({ register_plugin: register, version: 1, name: "dungeoncraft" });
})(); })();