Debug FPS display with rendering backend info
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+133
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@@ -339,6 +339,7 @@ dir.nw = Nordwesten
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val.auto = Auto ({0}x)
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set.render_scale = 3D-Auflösung
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set.debug_fps = FPS-Anzeige
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hint.pickup_prisoner_where = Gefangene können nur auf eigenem Gebiet aufgehoben werden.
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hint.punch_where = Die Hand kann Helden nur auf eigenem Gebiet schlagen.
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@@ -340,6 +340,7 @@ dir.nw = north-west
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val.auto = Auto ({0}x)
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set.render_scale = 3D resolution
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set.debug_fps = FPS debug
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hint.pickup_prisoner_where = Prisoners can only be picked up on your own territory.
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hint.punch_where = The hand can only punch heroes on your own territory.
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+35
-2
@@ -394,6 +394,8 @@ struct App {
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ws_id: i32,
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match_mode: bool,
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coop: bool,
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fps: f32,
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renderer: String,
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}
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impl App {
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@@ -600,7 +602,7 @@ async fn main() {
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let seed = (miniquad::date::now() * 1000.0) as u32 | 1;
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// behind the title menu: the endless bridge battle
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let (game, cam) = Game::new_demo(seed);
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let mut app = App { game, cam, settings, seed, status: None, recorded: false, client: MatchClient::new(), ws_id: 0, match_mode: false, coop: false };
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let mut app = App { game, cam, settings, seed, status: None, recorded: false, client: MatchClient::new(), ws_id: 0, match_mode: false, coop: false, fps: 0.0, renderer: platform::renderer() };
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menu.progress = platform::storage_get(PROGRESS_KEY).and_then(|s| serde_json::from_str(&s).ok()).unwrap_or_default();
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app.game.hints = app.settings.hints;
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let mut inp = Input { ldown: None, rdown: None, rlast: (0.0, 0.0), rdrag: false, mlast: None, minimap_drag: false, tlast: None, touch_world: false, inspect: None };
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@@ -614,8 +616,11 @@ async fn main() {
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let mut cache_t = 0.0f32;
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loop {
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let dt = get_frame_time().min(0.1);
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let raw_dt = get_frame_time();
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let dt = raw_dt.min(0.1);
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let now = get_time();
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let fps_now = 1.0 / raw_dt.max(0.001);
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app.fps = if app.fps <= 0.0 { fps_now } else { app.fps + (fps_now - app.fps) * 0.08 };
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let mut settings_changed = false;
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// ---------------- touch or mouse: which interface is active
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@@ -1423,4 +1428,32 @@ fn draw_frame(app: &mut App, gfx: &Gfx, r3d: &mut R3d, ui: &mut Ui, menu: &mut M
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if !touch {
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ui.draw_cursor(gfx, &app.game, now, blocked);
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}
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if app.settings.debug_fps {
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draw_debug_fps(app, gfx);
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}
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}
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fn draw_debug_fps(app: &App, gfx: &Gfx) {
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ui::begin_ui();
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let scale = ui::SMALL().max(1.0);
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let fps = app.fps.max(0.0).round() as i32;
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let renderer = {
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let r = app.renderer.trim();
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if r.is_empty() {
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if cfg!(target_arch = "wasm32") {
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"WebGL"
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} else {
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"OpenGL"
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}
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} else {
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r
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}
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};
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let max_cols = (((ui::sw() - 6.0) / ui::CW()).floor() as i32).max(12) as usize;
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let line: String = format!("{} FPS {}", fps, renderer).chars().take(max_cols).collect();
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let w = gfx.measure(&line, scale);
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let x = (ui::sw() - w - 2.0).max(2.0);
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let y = 2.0;
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draw_rectangle(x - 2.0, y - 2.0, w + 4.0, scale * 10.0 + 4.0, Color::from_rgba(0, 0, 0, 150));
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gfx.text(&line, x, y, scale, GOLD);
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}
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+5
-1
@@ -50,6 +50,7 @@ pub enum Item {
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Lights,
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UiScale,
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RenderScale,
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DebugFps,
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GameSpeed,
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Hints,
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TouchUi,
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@@ -62,7 +63,7 @@ fn tab_items(tab: usize) -> &'static [Item] {
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0 => &[Language, Volume, MusicVolume, Mute, Voice],
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1 => &[RotateSpeed, PanSpeed, ZoomSpeed, EdgeScroll, InvertMouse],
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2 => &[Outlines, WallDetail, Lights, UiScale, RenderScale],
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3 => &[GameSpeed, Hints, TouchUi],
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3 => &[GameSpeed, Hints, TouchUi, DebugFps],
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_ => &[],
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}
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}
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@@ -83,6 +84,7 @@ fn item_label(it: Item) -> String {
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Item::Lights => "set.lights",
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Item::UiScale => "set.ui_scale",
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Item::RenderScale => "set.render_scale",
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Item::DebugFps => "set.debug_fps",
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Item::GameSpeed => "set.game_speed",
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Item::Hints => "set.hints",
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Item::TouchUi => "set.touch_ui",
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@@ -124,6 +126,7 @@ fn item_value(it: Item, s: &Settings) -> String {
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format!("{}x", s.ui_factor)
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}
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}
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Item::DebugFps => onoff(s.debug_fps),
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Item::RenderScale => {
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// the setting is for a 1080 pixel high window; show what applies to this one
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let now = crate::render3d::effective_div(s.render_scale.max(1) as u32, crate::ui::sh());
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@@ -174,6 +177,7 @@ fn item_change(it: Item, s: &mut Settings, d: i32) {
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Item::Lights => s.max_lights = cycle(&[8u8, 16, 24], s.max_lights, d),
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Item::UiScale => s.ui_factor = cycle(&[0u8, 1, 2, 3, 4], s.ui_factor, d),
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Item::RenderScale => s.render_scale = cycle(&(1u8..=16).collect::<Vec<u8>>(), s.render_scale.clamp(1, 16), d),
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Item::DebugFps => s.debug_fps = !s.debug_fps,
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Item::GameSpeed => s.game_speed = cycle(&[1.0f32, 2.0], s.game_speed, d),
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Item::Hints => s.hints = !s.hints,
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Item::TouchUi => s.touch_ui = cycle(&[0u8, 1, 2], s.touch_ui, d),
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@@ -35,6 +35,7 @@ mod imp {
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fn dc_ws_send(id: i32, p: *const u8, pl: u32) -> i32;
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fn dc_ws_take(id: i32) -> i32;
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fn dc_ws_close(id: i32);
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fn dc_renderer() -> i32;
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}
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// starts a request; poll the returned id with http_poll()
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@@ -171,6 +172,18 @@ mod imp {
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unsafe { dc_ws_close(id) }
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}
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}
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pub fn renderer() -> String {
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unsafe {
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let n = dc_renderer();
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if n < 0 {
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return String::new();
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}
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let mut buf = vec![0u8; n as usize];
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dc_storage_take(buf.as_mut_ptr());
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String::from_utf8(buf).unwrap_or_default()
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}
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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@@ -233,6 +246,21 @@ mod imp {
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None
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}
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pub fn ws_close(_id: i32) {}
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pub fn renderer() -> String {
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#[cfg(target_vendor = "apple")]
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{
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use macroquad::miniquad::conf::AppleGfxApi;
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return match macroquad::miniquad::window::apple_gfx_api() {
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AppleGfxApi::Metal => "Metal".into(),
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AppleGfxApi::OpenGl => "OpenGL".into(),
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};
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}
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#[cfg(not(target_vendor = "apple"))]
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{
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return "OpenGL".into();
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}
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}
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}
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pub use imp::*;
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@@ -150,6 +150,7 @@ pub struct Settings {
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pub ui_factor: u8, // interface size: 0 = automatic, 1..4 = fixed integer factor
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pub render_scale: u8, // 3D world resolution divisor: 1 = full, 2..16 = pixel look
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pub touch_ui: u8, // touch interface: 0 = automatic (after the first touch), 1 = on, 2 = off
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pub debug_fps: bool, // show FPS and rendering backend
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// game
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pub game_speed: f32, // 1 or 2
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pub hints: bool,
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@@ -179,6 +180,7 @@ impl Default for Settings {
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ui_factor: 0,
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render_scale: 1,
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touch_ui: 0,
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debug_fps: false,
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game_speed: 1.0,
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hints: true,
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difficulty: 1,
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@@ -225,3 +227,19 @@ impl Settings {
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serde_json::from_str(s).ok()
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn debug_fps_round_trips() {
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let mut s = Settings::default();
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assert!(!s.debug_fps);
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s.debug_fps = true;
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let l = Settings::from_json(&s.to_json()).expect("settings serialize back");
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assert!(l.debug_fps);
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let old = Settings::from_json(r#"{"language":"en","map_w":64,"map_h":64}"#).expect("old settings remain readable");
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assert!(!old.debug_fps);
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}
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}
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@@ -261,5 +261,49 @@
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window.addEventListener(ev, startAudio, true);
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});
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function gfxInfo() {
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try {
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var canvas = document.getElementById("glcanvas");
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if (!canvas) {
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var cs = document.getElementsByTagName("canvas");
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canvas = cs.length ? cs[0] : null;
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}
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if (!canvas) return "";
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var gl = canvas.getContext("webgl2");
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var version = "WebGL 2";
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if (!gl) {
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gl = canvas.getContext("webgl");
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version = "WebGL 1";
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}
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if (!gl) return "";
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var versionName = gl.getParameter(gl.VERSION) || version;
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var dbg = gl.getExtension("WEBGL_debug_renderer_info");
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var gpu = dbg ? gl.getParameter(dbg.UNMASKED_RENDERER_WEBGL) || "" : "";
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var vendor = dbg ? gl.getParameter(dbg.UNMASKED_VENDOR_WEBGL) || "" : "";
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var api = "WebGL";
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var all = versionName + " " + gpu + " " + vendor;
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if (all.indexOf("Vulkan") >= 0) api = "Vulkan";
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else if (all.indexOf("Metal") >= 0) api = "Metal";
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else if (all.indexOf("Direct3D") >= 0 || all.indexOf("D3D") >= 0) api = "D3D";
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else if (all.indexOf("OpenGL") >= 0) api = "OpenGL";
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return versionName + " | " + api + " | " + (gpu || vendor || api);
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} catch (e) {
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return "";
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}
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}
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function registerGfx(importObject) {
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importObject.env.dc_renderer = function () {
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pending = new TextEncoder().encode(gfxInfo());
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return pending.length;
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};
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}
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var oldRegister = register;
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register = function (importObject) {
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oldRegister(importObject);
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registerGfx(importObject);
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};
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miniquad_add_plugin({ register_plugin: register, version: 1, name: "dungeoncraft" });
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})();
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