Build menu: traps, doors, steel walls and siege engines; new tools unlock by mission
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -10,7 +10,7 @@ use serde::{Deserialize, Serialize};
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// From which mission (0-based) on each tool is available (same order as ui::TOOLS):
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// dig, hand, treasury, lair, farm, training, library, sell, flag, lightning, heal, imp,
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// torture, temple, arrow tower, cannon tower, magic tower, bridge, aerie, steel
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pub const TOOL_UNLOCK: [usize; 47] = [0, 0, 0, 0, 0, 2, 5, 0, 0, 3, 5, 0, 8, 12, 3, 7, 12, 1, 8, 17, 0, 7, 7, 10, 12, 12, 7, 16, 16, 7, 10, 16, 9, 13, 6, 10, 14, 17, 19, 22, 9, 13, 6, 11, 18, 0, 0];
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pub const TOOL_UNLOCK: [usize; crate::ui::TOOLS.len()] = [0, 0, 0, 0, 0, 2, 5, 0, 0, 3, 5, 0, 8, 12, 3, 7, 12, 1, 8, 17, 0, 7, 7, 10, 12, 12, 7, 16, 16, 7, 10, 16, 9, 13, 6, 10, 14, 17, 19, 22, 9, 13, 6, 11, 18, 0, 0, 17, 16, 7, 13, 17];
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pub struct FortDef {
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pub at: (f32, f32), // centre as a fraction of the map size
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