Bestiary in the title and pause menu; attacks look bigger with the unit level
- tabs: creatures, humans (incl. cave dwarves), dungeon buildings and towers, ranks - every unit at every level: sprite with gear, rank badge, health, attack, range, speed, wage or bounty, what attracts it - Crookfinger's texts: loving about the creatures, disgusted about the humans (EN/DE) - projectiles, hit sparks and splashes grow with the attacker's level, with halos from Lv 5 and glow at Lv 9+ Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -994,6 +994,7 @@ async fn main() {
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| Some(Page::Briefing { ingame: false, .. })
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| Some(Page::Login)
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| Some(Page::Account)
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| Some(Page::Bestiary { from_title: true, .. })
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);
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music.update(&app.game, on_title, (app.cam.tx, app.cam.tz));
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for m in app.game.msgs.drain(..) {
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@@ -1049,6 +1050,7 @@ fn draw_frame(app: &mut App, gfx: &Gfx, r3d: &mut R3d, ui: &mut Ui, menu: &mut M
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| Some(Page::Briefing { ingame: false, .. })
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| Some(Page::Login)
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| Some(Page::Account)
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| Some(Page::Bestiary { from_title: true, .. })
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);
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if !title_screen {
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let info = if over_ui || (touch && inp.inspect.is_none()) {
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