Bestiary in the title and pause menu; attacks look bigger with the unit level

- tabs: creatures, humans (incl. cave dwarves), dungeon buildings and towers, ranks
- every unit at every level: sprite with gear, rank badge, health, attack, range, speed, wage or bounty, what attracts it
- Crookfinger's texts: loving about the creatures, disgusted about the humans (EN/DE)
- projectiles, hit sparks and splashes grow with the attacker's level, with halos from Lv 5 and glow at Lv 9+

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-03 15:32:18 +01:00
1 parent 9a9f04ae1f
commit 1016ee5d6c
8 files changed
+514 -12

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@@ -994,6 +994,7 @@ async fn main() {
| Some(Page::Briefing { ingame: false, .. })
| Some(Page::Login)
| Some(Page::Account)
| Some(Page::Bestiary { from_title: true, .. })
);
music.update(&app.game, on_title, (app.cam.tx, app.cam.tz));
for m in app.game.msgs.drain(..) {
@@ -1049,6 +1050,7 @@ fn draw_frame(app: &mut App, gfx: &Gfx, r3d: &mut R3d, ui: &mut Ui, menu: &mut M
| Some(Page::Briefing { ingame: false, .. })
| Some(Page::Login)
| Some(Page::Account)
| Some(Page::Bestiary { from_title: true, .. })
);
if !title_screen {
let info = if over_ui || (touch && inp.inspect.is_none()) {