Bestiary in the title and pause menu; attacks look bigger with the unit level

- tabs: creatures, humans (incl. cave dwarves), dungeon buildings and towers, ranks
- every unit at every level: sprite with gear, rank badge, health, attack, range, speed, wage or bounty, what attracts it
- Crookfinger's texts: loving about the creatures, disgusted about the humans (EN/DE)
- projectiles, hit sparks and splashes grow with the attacker's level, with halos from Lv 5 and glow at Lv 9+

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-03 15:32:18 +01:00
1 parent 9a9f04ae1f
commit 1016ee5d6c
8 files changed
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@@ -223,6 +223,27 @@ pub fn tool_info(t: Tool) -> ToolInfo {
ToolInfo { label: tr(&format!("tool.{}.label", id)), name, desc: tr(&format!("tool.{}.desc", id)), icon }
}
// costs that do not depend on the game (bestiary)
pub fn tool_cost_static(t: Tool) -> String {
match t {
Tool::Bridge => trf("cost.bridge", &[BRIDGE_COST[0].to_string(), BRIDGE_COST[1].to_string()]),
Tool::Steel => trf("cost.steel", &[STEEL_COST[0].to_string(), STEEL_COST[1].to_string()]),
Tool::Tower(TowerKind::Rune) => {
let s = tower_stats(TowerKind::Rune);
trf("best.cost_rune", &[s.cost[1].to_string(), s.cost[2].to_string()])
}
Tool::Tower(k) => {
let s = tower_stats(k);
let mut c = trf("cost.tower", &[s.cost[0].to_string(), s.cost[1].to_string(), s.cost[2].to_string()]);
if s.mana > 0.0 {
c += &trf("cost.per_shot", &[(s.mana as i32).to_string()]);
}
c
}
_ => String::new(),
}
}
pub fn tool_cost(t: Tool, g: &Game) -> String {
match t {
Tool::Room(r) => trf("cost.gold_tile", &[ROOM_COST[r].to_string()]),