Siege engines: knights bring rams and catapults, masters build their own in the forge

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Richard ZinkandClaude Opus 5.5 committed 2026-11-05 22:46:06 +01:00
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commit 1ae41228ab
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@@ -65,6 +65,7 @@ msg.flag_set = Attack flag set! Battle-ready creatures gather there.
msg.creature_leaves = An unhappy {0} leaves your realm!
msg.no_gold = Not enough gold!
msg.no_wood = Not enough wood! Fell giant mushrooms (or trees) with the pick.
msg.siege_built = A {0} is ready – set the attack flag to send it.
msg.sold = Rooms sold: +{0} gold.
msg.no_mana_bolt = Not enough mana for Lightning.
msg.no_mana_heal = Not enough mana for Heal.
@@ -408,11 +409,19 @@ tool.drawbridge.desc = A bridge you can raise: drag across the river to build it
tool.wall.label = Wall
tool.wall.name = Raise Wall
tool.wall.desc = Plan walls on your own empty floor (drag again to cancel): imps raise them as reinforced earth. Close tunnels, then put doors where they matter.
tool.ram.label = Ram
tool.ram.name = Build Battering Ram
tool.ram.desc = A battering ram rolls out of your forge (gold and wood). It follows your attack flag and smashes the knights' gate and towers.
tool.catapult.label = Catapult
tool.catapult.name = Build Catapult
tool.catapult.desc = A catapult rolls out of your forge (gold and wood). It shoots the knights' towers from afar and follows your attack flag to their gate.
cost.bridge = {0} gold + {1} wood/tile over water, {2} gold over lava
cost.drawbridge = {0} gold + {1} wood/tile over water, {2} gold over lava
cost.gold_wood = {0} gold + {1} wood
hint.bridge_where = Bridges must start at your own ground: drag from your territory across the river.
hint.bridge_fire = Wooden bridges burn: keep fire traps, fire breath and lightning away from them – stone bridges over lava are fireproof.
hint.wall_where = Walls can only be raised on your own empty floor (no room, trap or door).
hint.siege_where = Siege engines roll out on your own open ground – and you need a forge.
hint.bridge_river = Bridges can only be built over water or lava.
msg.hero_burned = A {0} fell into the lava! +{1} gold.
msg.creature_burned = Your {0} fell into the lava.
@@ -1036,10 +1045,14 @@ ability.drain.desc = heals itself by a third of the damage it deals.
unit.giant = Giant
unit.fairy = Fairy Spy
unit.battlemage = Battle Mage
unit.ram = Battering ram
unit.catapult = Catapult
msg.trap_wrecked = The heroes wrecked a trap: {0}.
best.giant.text = A giant is what happens when a knight eats his vegetables for three hundred years. Slow, enormous, and it treats doors as a suggestion. | It wrecks traps simply by standing next to them. Revolting manners. Hit it with everything, preferably from afar.
best.fairy.text = The Order's little informer: a glowing gnat with wings, sent ahead to find your traps and tell everybody. Once it has seen a trap, the heroes smash it. | It also sprinkles healing dust on the heroes. Swat it first. Twice, to be sure.
best.battlemage.text = A mage in the Order's robes who thinks walls are a personal insult. Reinforced walls burst under his fireballs, and he never stops talking about it. | Fragile up close. Steel walls annoy him most - good.
best.ram.text = A tree trunk with an iron cap and a roof against arrows. It does not care for your creatures – only for your doors, walls and towers. | Stop it before it reaches the door, or get a new door.
best.catapult.text = A wooden arm, a bucket of rocks and a knight with too much spare time. It outranges your towers and aims for them first. | Rush it: up close it cannot hurt a fly.
# orders
tool.order_attack.label = Attack