Fog of war: unexplored darkness until the dungeon's ground, creatures or towers come close
- explored tiles stay known (saved compactly as bits), enemies are only drawn while in sight; sight runs along open ground, walls block it - unexplored tiles are black blocks; units, towers, torches, furniture, portals, gate and rival cores in the dark are hidden; minimap and tile info too - the nearest portal is known from the start; the seer's eye opens a wide area for 20 seconds without remembering it Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -826,3 +826,4 @@ tool.plague.desc = Eine Krankheit, die an den Feinden rund um die Stelle zehrt u
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tool.quake.label = Beben
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tool.quake.name = Beben
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tool.quake.desc = Der Boden bebt: Feinde rund um die Stelle werden verletzt und zwei Sekunden betäubt. Deine Kreaturen bleiben standfest.
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tile.unexplored = Unerforschte Finsternis
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@@ -827,3 +827,4 @@ tool.plague.desc = A sickness that eats at the enemies around the spot and jumps
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tool.quake.label = Quake
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tool.quake.name = Quake
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tool.quake.desc = The ground shakes: enemies around the spot are hurt and stunned for two seconds. Your creatures keep their footing.
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tile.unexplored = Unexplored darkness
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