Fog of war: unexplored darkness until the dungeon's ground, creatures or towers come close
- explored tiles stay known (saved compactly as bits), enemies are only drawn while in sight; sight runs along open ground, walls block it - unexplored tiles are black blocks; units, towers, torches, furniture, portals, gate and rival cores in the dark are hidden; minimap and tile info too - the nearest portal is known from the start; the seer's eye opens a wide area for 20 seconds without remembering it Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -5,6 +5,7 @@ mod campaign;
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mod cloud;
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mod demo;
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mod dwarves;
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mod fog;
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mod fortress;
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mod game;
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mod gfx;
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