Memorial stones only for level 10 creatures, at most 30 per map
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -140,8 +140,8 @@ grid), guard and attack markers (shields and swords), savegames with the game st
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or trees with lightning every 6-20 s. Dimmed daylight, rain streaks, fog veils, flashes; a HUD label.
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6. **Named creatures** (done, v202611-00068, names.rs) - every creature gets a name from its kind's list in the
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language files (20 per kind, per language), a humorous epithet from level 5 and a grand one from level 8;
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names in the hover info, the creature overview and the messages. A creature of level 3+ that falls leaves a
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memorial stone on its master's ground (hover: who lies there; at most 24).
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names in the hover info, the creature overview and the messages. A creature of level 10 that falls leaves a
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memorial stone on its master's ground (hover: who lies there; at most 30 per map).
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7. **Hall of the fallen** (done, v202611-00073) - every named creature of level 3+ that falls is remembered
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with its level, heroes slain and how it fell (slain by a kind, lava, water, snare, lightning): in the game
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(creature overview "Fallen", or a click with the hand on a memorial stone) and over all games on the
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