Creature personality: favourite rooms, hatreds and brawls, abilities learned with the level

- every kind loves one room (working there lifts the mood) and cannot stand certain other kinds; close by they sour each other's mood and now and then brawl (they stop at 30% health)
- learned abilities: imps dig faster, kobold dash, spider web, mage shadow step, ogre stomp, jailer shackle, priestess healing pulse, chainbreaker whirlwind, bat shriek, gargoyle stone form, owl volley, wyrm inferno, cogling bomb
- bestiary lists likes, hatreds and the ability (highlighted from its level on)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-04 07:25:47 +01:00
1 parent 240e89d9cb
commit 2c8db33a69
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@@ -183,6 +183,7 @@ pub enum Job {
Help(usize), // imp with nothing else to do helps another imp at this tile
Forge(usize), // creature works in the forge (traps and doors)
Install(u32), // imp carries a finished trap or door (id) to its spot and installs it
Brawl(u32), // two creatures that cannot stand each other scuffle (never to the death)
}
#[derive(Clone, Serialize, Deserialize)]
@@ -242,6 +243,10 @@ pub struct Ent {
pub invis: f32, // spell: seconds of invisibility left (until it attacks)
#[serde(default)]
pub plague: f32, // spell: seconds of plague left (poison that spreads)
#[serde(default)]
pub ab_cd: f32, // cooldown of the learned ability
#[serde(default)]
pub mood_t: f32, // seconds until the next mood check (likes and hatreds)
pub guard: bool, // stays at its home (gate defenders, treasure guards)
#[serde(default)]
pub home: Option<(f32, f32)>, // guard post
@@ -311,6 +316,8 @@ impl Ent {
shield: 0.0,
invis: 0.0,
plague: 0.0,
ab_cd: 0.0,
mood_t: 0.0,
guard: false,
home: None,
patrol: Vec::new(),
@@ -1732,7 +1739,7 @@ impl Game {
};
let target = match e.job {
Job::Dig(t) | Job::Reinforce(t) | Job::Help(t) | Job::TearBridge(t) => tile(t),
Job::Attack(id) | Job::Torment(id) | Job::Carry(id) => self.find(id).map(|j| (self.ents[j].x, self.ents[j].y)),
Job::Attack(id) | Job::Torment(id) | Job::Carry(id) | Job::Brawl(id) => self.find(id).map(|j| (self.ents[j].x, self.ents[j].y)),
Job::Repair(id) | Job::AttackTower(id) => self.towers.iter().find(|t| t.id == id).map(|t| t.pos()),
_ => None,
};
@@ -1855,7 +1862,7 @@ impl Game {
}
}
fn los(&self, x0: f32, y0: f32, x1: f32, y1: f32) -> bool {
pub(crate) fn los(&self, x0: f32, y0: f32, x1: f32, y1: f32) -> bool {
let dx = x1 - x0;
let dy = y1 - y0;
let d = (dx * dx + dy * dy).sqrt();
@@ -1918,6 +1925,9 @@ impl Game {
e.path.clear();
e.face = sgn(tx - e.x);
e.working = true;
if e.cd <= 0.0 && self.use_ability(e, j) {
return true;
}
if e.cd <= 0.0 {
e.cd = s.interval;
self.hit(e, j);
@@ -2007,7 +2017,7 @@ impl Game {
.ents
.iter()
.enumerate()
.filter(|(o, x)| *o != j && x.alive && !x.held && x.side() != me && x.captive == 0 && (x.x - tx).powi(2) + (x.y - ty).powi(2) < 1.44)
.filter(|(o, x)| *o != j && x.alive && !x.held && x.side() != me && x.captive == 0 && (x.x - tx).powi(2) + (x.y - ty).powi(2) < if crate::personality::knows(e, "inferno") { 6.25 } else { 1.44 })
.map(|(o, _)| o)
.collect();
for o in splash {
@@ -2023,6 +2033,27 @@ impl Game {
return;
}
}
// learned abilities that come with a blow
if crate::personality::knows(e, "web") && self.rng.f() < 0.3 {
self.ents[j].slow = self.ents[j].slow.max(3.0);
}
if crate::personality::knows(e, "shackle") && self.rng.f() < 0.2 {
self.ents[j].stun = self.ents[j].stun.max(2.0);
}
if crate::personality::knows(e, "volley") {
let me = e.side();
let second = self.ents.iter().enumerate().find(|(o, x)| *o != j && x.alive && !x.held && x.side() != me && x.captive == 0 && (x.x - tx).powi(2) + (x.y - ty).powi(2) < 6.0).map(|(o, _)| o);
if let Some(o) = second {
let (ox, oy) = (self.ents[o].x, self.ents[o].y);
self.shot(e.x, e.y, 0.8, ox, oy, 0.45, 0.25, 0xffffa060);
self.style_last_fx(crate::particles::ST_ARCANE);
self.ents[o].hp -= dmg * 0.6;
self.ents[o].flash = 0.15;
if self.ents[o].hp <= 0.0 {
self.kill(o);
}
}
}
let my_id = e.id;
e.invis = 0.0; // attacking breaks invisibility
let t = &mut self.ents[j];
@@ -2605,7 +2636,8 @@ impl Game {
let (tx, ty) = xy(t);
e.face = sgn(tx as f32 + 0.5 - e.x);
e.working = true;
e.timer += dt * self.help_speed(t);
let skilled = if crate::personality::knows(e, "dig") { 1.25 } else { 1.0 };
e.timer += dt * self.help_speed(t) * skilled;
if e.timer >= 0.45 {
e.timer = 0.0;
let fxx = (e.x + tx as f32 + 0.5) * 0.5;
@@ -3008,6 +3040,12 @@ impl Game {
self.hint(20, "hint.chainbreaker_restless");
}
}
self.mood_check(e, dt);
self.passive_abilities(e);
if let Job::Brawl(id) = e.job {
self.brawl(e, id, dt);
return;
}
if let Job::Attack(id) = e.job {
if !self.attack_job(e, id, dt) {
e.job = Job::None;
@@ -4751,6 +4789,7 @@ pub fn job_name(e: &Ent) -> &'static str {
Job::Eat(_) => "job.eat",
Job::Train(_) => "job.train",
Job::Forge(_) => "job.forge",
Job::Brawl(_) => "job.brawl",
Job::Install(_) => "job.install",
Job::Study(_) => "job.study",
Job::Attack(_) => "job.fight",