From 2de0a1de8a8240e4f4cffa750a3ebafdf152ff6d Mon Sep 17 00:00:00 2001 From: Richard Zink Date: Wed, 4 Nov 2026 08:15:34 +0100 Subject: [PATCH] Wilder maps: rivers of water and lava across free maps (neutral bridges), natural caverns until about a quarter of every map is open - caverns in free play and the campaign (mission pieces, fortresses, islands, sealed caves and dwarf caves stay untouched) - caverns sometimes hold a pool of water or lava, veins in their walls, rarely a small treasure or a creature in chains to free - rivers keep away from the start; test: open share, liquids and a hero path to the core - standalone file in play/ rebuilt Co-Authored-By: Claude Opus 5.5 --- play/DungeonCraft.html | 2 +- src/campaign.rs | 1 + src/game.rs | 3 +- src/main.rs | 1 + src/rival.rs | 1 + src/wilds.rs | 192 +++++++++++++++++++++++++++++++++++++++++ 6 files changed, 198 insertions(+), 2 deletions(-) create mode 100644 src/wilds.rs diff --git a/play/DungeonCraft.html b/play/DungeonCraft.html index d8e141c..29d95a7 100644 --- a/play/DungeonCraft.html +++ b/play/DungeonCraft.html @@ -17,7 +17,7 @@