In-game campaign, map and block script editors

Mission graph with branches, mission settings and goals, map editor on the
3D view (terrain, places, units, towers, traps, forts, rivals, zones; undo,
brush, rectangle, fill, mirror), block editor with palette, nesting, live
problems, undo, copy/paste and search; test play with a script debug view;
demo campaign and built-in missions as templates.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-05 17:10:11 +01:00
1 parent 65677504f6
commit 30dd8441b9
10 files changed
+3372 -19

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@@ -16,7 +16,7 @@ thread_local! {
static DIMS: Cell<(usize, usize)> = Cell::new((64, 64));
}
fn set_dims(w: usize, h: usize) {
pub fn set_dims(w: usize, h: usize) {
DIMS.with(|d| d.set((w, h)));
}
#[inline]