In-game campaign, map and block script editors
Mission graph with branches, mission settings and goals, map editor on the 3D view (terrain, places, units, towers, traps, forts, rivals, zones; undo, brush, rectangle, fill, mirror), block editor with palette, nesting, live problems, undo, copy/paste and search; test play with a script debug view; demo campaign and built-in missions as templates. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -16,7 +16,7 @@ thread_local! {
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static DIMS: Cell<(usize, usize)> = Cell::new((64, 64));
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}
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fn set_dims(w: usize, h: usize) {
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pub fn set_dims(w: usize, h: usize) {
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DIMS.with(|d| d.set((w, h)));
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}
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#[inline]
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