Screenshot scene with giant mushrooms and planned walls
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -189,4 +189,15 @@ fn export_scenes() {
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g.place_all_torches();
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run(&mut g, 2.5);
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save("bridges", &mut g, cx as f32 + 9.0, cy as f32, 18.0, 0.0, false);
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// wood: giant mushrooms in a cavern, an imp felling one; planned walls
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let mut g = Game::new(9, 96, 96);
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let m = g.map.t.iter().position(|t| t.kind == Kind::Mushroom).unwrap();
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let (mx, my) = xy(m);
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let (cx, cy) = g.map.core;
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g.gold = 5000.0;
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open(&mut g, cx - 2, cy - 2, cx + 6, cy + 4);
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g.plan_walls(cx + 5, cy - 1, cx + 5, cy + 2);
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run(&mut g, 2.0);
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save("wood", &mut g, mx as f32 + 0.5, my as f32 + 0.5, 14.0, 0.0, false);
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}
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