Drawbridges (down, up, automatic), frost spell and obsidian over cooled lava

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Richard ZinkandClaude Opus 5.5 committed 2026-11-05 21:52:12 +01:00
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Agreed on 2026-11-05. Worked through in this order; every block is committed, pushed and deployed
on its own. Details not listed here are decided along the way.
## 1. Open items
## 1. Open items – done (v202611-00035)
1. **Heroes attack every master** – with rival masters or several players, each hero wave marches
to the heart of the *strongest* living master (most creatures and gold), not only the player's.
@@ -14,7 +14,7 @@ on its own. Details not listed here are decided along the way.
the reached mission; the host keeps the progress.
4. **New screenshots** – title demo, language dropdown, co-op campaign.
## 2. Bridges
## 2. Bridges – done (v202611-00036)
Stone bridges over lava exist already (75 gold per tile).
@@ -27,6 +27,9 @@ Stone bridges over lava exist already (75 gold per tile).
4. **Repairing bridges** – imps repair damaged bridges; knights wear bridges down step by step
instead of in one blow.
Built as: `src/bridges.rs` (fire, wear, drawbridges, obsidian), the *Drawbridge* tool (click: down → up →
automatic) and the *Frost* spell (lava → obsidian for 40 s); the frost glow trap keeps lava next to it cooled.
## 3. The surface world
1. **Surface terrain** – grass, trees, paths, daylight and sky. Trees act like earth: imps fell