Drawbridges (down, up, automatic), frost spell and obsidian over cooled lava

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Richard ZinkandClaude Opus 5.5 committed 2026-11-05 21:52:12 +01:00
1 parent 76c23a06f0
commit 34b4640d85
32 files changed
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@@ -399,6 +399,9 @@ help.start_touch = Tap to start
tool.bridge.label = Bridge
tool.bridge.name = Build Bridge
tool.bridge.desc = Builds a bridge over water or lava. Drag from your own ground across the river; the bridge grows tile by tile from your territory.
tool.drawbridge.label = Drawbridge
tool.drawbridge.name = Build Drawbridge
tool.drawbridge.desc = A bridge you can raise: drag across the river to build it, click it to switch: down, up, automatic (rises when enemies come near). Wood over water burns, stone over lava does not.
cost.bridge = {0} gold/tile over water, {1} over lava
hint.bridge_where = Bridges must start at your own ground: drag from your territory across the river.
hint.bridge_fire = Wooden bridges burn: keep fire traps, fire breath and lightning away from them – stone bridges over lava are fireproof.
@@ -411,6 +414,15 @@ tile.lava = Lava
tile.lava_info = Whatever falls in burns. Stone bridges cross it.
tile.bridge = Wooden bridge
tile.lavabridge = Stone bridge
tile.drawbridge = Drawbridge
tile.drawbridge_up = Raised
tile.drawbridge_down = Lowered
tile.drawbridge_auto = Automatic (down)
tile.drawbridge_auto_up = Automatic (up)
tile.obsidian = Obsidian
tile.obsidian_info = Cooled lava – melts again in {0} s
tile.bridge_burning = Burning!
tile.bridge_worn = Worn {0}%
tile.shard = Shard of your soul core
tile.shard_info = Claim this chamber to take the shard back.
@@ -433,6 +445,10 @@ msg.vault_taken = Knight vault taken: {0} worth of treasure is yours.
msg.shard_taken = A shard of your soul core is back in your hands!
msg.bridge_torn = The knights have torn down one of your bridges!
msg.bridge_fire = One of your bridges is on fire!
msg.drawbridge_up = The drawbridge is raised.
msg.drawbridge_down = The drawbridge is lowered.
msg.drawbridge_auto = The drawbridge rises by itself when enemies come near.
msg.drawbridge_rises = Enemies near: a drawbridge rises!
job.tear_bridge = Tearing down a bridge
job.patrol = On patrol
job.guard = On guard
@@ -804,6 +820,7 @@ best.b.torture.text = Captured heroes end up here. With time and a jailer, some
best.b.temple.text = Prayers heal the soul core and keep spirits high. The flame priestess comes for a temple.
best.b.aerie.text = Perches and nests for flying creatures. Bats, gargoyles, owls and even the ember wyrm need room here.
best.b.bridge.text = Wood over water, stone over lava. The knights tear down your bridges - claim theirs.
best.b.drawbridge.text = Pull it up and the river is a wall again. Set to automatic, it rises whenever enemies come close – and comes down for your own creatures.
best.b.steel.text = Riveted iron plates on a reinforced wall. Nobody digs through quickly, not even dwarves.
best.b.arrow.text = The arrow pierces up to two more enemies behind the target. Cheap and reliable.
best.b.cannon.text = Splash damage and knockback - push the knights into the lava.
@@ -929,6 +946,9 @@ tool.plague.desc = A sickness that eats at the enemies around the spot and jumps
tool.quake.label = Quake
tool.quake.name = Quake
tool.quake.desc = The ground shakes: enemies around the spot are hurt and stunned for two seconds. Your creatures keep their footing.
tool.freeze.label = Frost
tool.freeze.name = Frost
tool.freeze.desc = Icy cold: lava around the spot cools into walkable obsidian for 40 seconds, enemies are chilled and slowed.
tile.unexplored = Unexplored darkness
# personality