Simulation runs in fixed steps of 1/50 s (50 steps a second) instead of 1/20 s, with at most twelve catch-up steps in one frame
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@@ -239,7 +239,7 @@ mod tests {
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a.queue(Act::Pickup { ent: ogre });
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a.queue(Act::Drop { x: drop_at.0, y: drop_at.1 });
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for _ in 0..20 {
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a.update(0.05);
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a.update(STEP);
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}
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// the same game driven like a match (one turn with all commands, then the same steps)
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