Bestiary room pictures from the high-res atlas in the high-res style

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Richard ZinkandClaude Opus 5.5 committed 2026-11-07 23:36:17 +01:00
1 parent 0ada04f4fb
commit 37e5250c52
2 files changed
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@@ -178,7 +178,8 @@ impl Menu {
Entry::Rank(l) => draw_sprite(gfx, EK::Ogre, l, x + k, y + k, pic),
Entry::Building(i) => {
let icon = tool_info(TOOLS[i]).icon;
draw_texture_ex(&gfx.atlas, x + k * 2.0, y + k * 2.0, WHITE, DrawTextureParams { source: Some(Gfx::cell(icon)), dest_size: Some(vec2(pic - 2.0 * k, pic - 2.0 * k)), ..Default::default() });
// (draw_cell: the high-res style shows the high-res atlas)
gfx.draw_cell(icon, x + k * 2.0, y + k * 2.0, pic - 2.0 * k, pic - 2.0 * k, WHITE);
}
}
// level selector with the rank badge under the picture