Fix tile outlines drawn over units (miniquad only depth-tests with depth writes); Soul Core starts with a treasury ring
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -56,7 +56,8 @@ An original dungeon management game (genre: dungeon building & defence) that run
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## Game content
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- **Digging**: mark earth/gold → Pit Imps dig, bring gold home and claim ground
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- **Rooms**: treasury, lair, mushroom garden, training hall, library
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- **Rooms**: treasury, lair, mushroom garden, training hall, library (+ torture chamber, temple)
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- The Soul Core starts surrounded by a **one tile wide ring of treasury** (16 tiles)
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- Claim the **portal** → creatures: kobold, cave spider, shadow mage, stone ogre (depending on rooms)
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- **Needs**: sleep, food, wages (payday); unhappy creatures leave
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- **Hand**: pick up / drop own units (max. 8)
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