Fix tile outlines drawn over units (miniquad only depth-tests with depth writes); Soul Core starts with a treasury ring

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-03 08:19:49 +01:00
1 parent 5158075d7b
commit 3e3084c35d
3 files changed
+28 -5

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@@ -386,6 +386,16 @@ impl Game {
hint_t: [-1000.0; 16],
};
let (cx, cy) = g.map.core;
// the soul core starts surrounded by a one tile wide ring of treasury
for y in cy - 1..=cy + 3 {
for x in cx - 1..=cx + 3 {
let t = &mut g.map.t[idx(x, y)];
if t.kind == Kind::Floor {
t.kind = Kind::Treasury;
t.owner = Owner::Player;
}
}
}
for k in 0..4 {
g.spawn(EK::Worker, false, cx as f32 - 0.5, cy as f32 + k as f32 * 0.7 + 0.3, 1);
}
@@ -3115,4 +3125,13 @@ mod tests {
g.plan_entries();
assert_eq!(g.planned_entries.len(), 2);
}
#[test]
fn core_starts_with_treasury_ring() {
let g = Game::new(21, 64, 64);
let (cx, cy) = g.map.core;
let ring = (cy - 1..=cy + 3).flat_map(|y| (cx - 1..=cx + 3).map(move |x| (x, y))).filter(|&(x, y)| g.map.t[idx(x, y)].kind == Kind::Treasury).count();
assert_eq!(ring, 16);
assert_eq!(g.counts[0], 16);
}
}