Match loop on the client side: orders go to the server, a confirmed turn steps the world five times, and a checksum of the shared state catches worlds that diverge
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@@ -604,6 +604,7 @@ msg.wage_unpaid = Dein {0} hat kein Gold für seinen Lohn gefunden und ist wüte
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owner.rival1 = gehört Mossgrim, dem grünen Meister
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owner.rival2 = gehört Lady Nightwell, der blauen Meisterin
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owner.rival3 = gehört dem gelben Meister
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net.desync = Die Partie ist auseinandergegangen: dieser Rechner sieht einen anderen Dungeon als die anderen.
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# rival masters (free game)
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newgame.difficulty = Gegner
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@@ -605,6 +605,7 @@ msg.wage_unpaid = Your {0} found no gold for its wage and is furious!
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owner.rival1 = held by Mossgrim, the green master
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owner.rival2 = held by Lady Nightwell, the blue master
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owner.rival3 = held by the yellow master
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net.desync = The match has diverged: this computer sees a different dungeon than the others.
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# rival masters (free game)
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newgame.difficulty = Opponents
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