Match loop on the client side: orders go to the server, a confirmed turn steps the world five times, and a checksum of the shared state catches worlds that diverge

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Richard Zink committed 2026-11-04 11:07:24 +01:00
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@@ -605,6 +605,7 @@ msg.wage_unpaid = Your {0} found no gold for its wage and is furious!
owner.rival1 = held by Mossgrim, the green master
owner.rival2 = held by Lady Nightwell, the blue master
owner.rival3 = held by the yellow master
net.desync = The match has diverged: this computer sees a different dungeon than the others.
# rival masters (free game)
newgame.difficulty = Opponents