Match loop on the client side: orders go to the server, a confirmed turn steps the world five times, and a checksum of the shared state catches worlds that diverge

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Richard Zink committed 2026-11-04 11:07:24 +01:00
1 parent 87890adc53
commit 42034b062b
7 files changed
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@@ -13,6 +13,7 @@ mod gfx;
mod i18n;
mod map;
mod menu;
mod netplay;
mod personality;
mod platform;
mod orders;