Serve standalone game without login
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@@ -17,7 +17,7 @@ RUN touch src/main.rs && cargo build --release --target wasm32-unknown-unknown \
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&& cp target/wasm32-unknown-unknown/release/dungeoncraft.wasm /out/ \
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&& cp "$CARGO_HOME"/registry/src/*/macroquad-*/js/mq_js_bundle.js /out/
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# --- standalone: the whole game in one HTML file (downloadable for logged-in users)
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# --- standalone: the whole game in one HTML file (downloadable without login)
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FROM python:3-alpine AS standalone
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WORKDIR /w
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COPY www/ www/
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@@ -99,7 +99,7 @@ The game also autosaves into the browser every two minutes and when the tab is c
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### Savegame service
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A small Rust service (axum) in `server/` keeps the user accounts (Argon2 password hashes) and the savegames as files in the Docker volume `savegames` (one folder per user). nginx forwards `/api/` to it; the service itself is not published. The standalone file is served under `/standalone/` only for logged-in users (nginx `auth_request`).
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A small Rust service (axum) in `server/` keeps the user accounts (Argon2 password hashes) and the savegames as files in the Docker volume `savegames` (one folder per user). nginx forwards `/api/` to it; the service itself is not published. The standalone file is served under `/standalone/` as a public file, so it can be downloaded before login.
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| Request | Meaning |
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|---|---|
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@@ -12,9 +12,8 @@ server {
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default_type application/manifest+json;
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try_files $uri =404;
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}
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# the standalone file only for logged-in users (checked by the service)
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# the standalone file is public: it can be downloaded before login
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location /standalone/ {
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auth_request /api/auth;
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try_files $uri =404;
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}
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# savegame service (server/). Resolved at request time, so the game still starts without it;
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