Walk, die and attack animations for all creatures (sheets, prompts and scripts)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-08 01:00:31 +01:00
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{
"cost_usd": 11.85,
"images": 79,
"price_per_image": 0.15,
"sheets": {
"archer-attack": {
"images": 2,
"note": "front rows from the front raw, back rows from the back raw (--strict); the front three-quarter archer is drawn larger/wider than idle; side view: the draw is small",
"status": "accepted"
},
"archer-die": {
"images": 1,
"note": "good",
"status": "accepted"
},
"archer-walk": {
"images": 1,
"note": "raw had 6 frames per row (0,1,3,4 used); drawn a bit wider than idle, bow thinner",
"status": "accepted"
},
"bat-die": {
"images": 1,
"note": "good drop and splayed wings",
"status": "accepted"
},
"bat-walk": {
"images": 2,
"note": "all 5 rows from the front raw; wing flap is subtle (back raw had a smeared middle row, unused)",
"status": "accepted"
},
"battlemage-die": {
"images": 1,
"note": "good (hat falls off in the back view)",
"status": "accepted"
},
"battlemage-walk": {
"images": 1,
"note": "good",
"status": "accepted"
},
"beetle-die": {
"images": 1,
"note": "good: tips over onto its back, legs up",
"status": "accepted"
},
"beetle-walk": {
"images": 1,
"note": "legs barely visible (small steps); two stray antenna pixels above the front three-quarter frames 1 and 3",
"status": "accepted"
},
"catapult-die": {
"images": 1,
"note": "the model drew a pale blue background (keyed out); in the back view frames 2-3 the wreck is drawn larger than the machine",
"status": "accepted"
},
"catapult-walk": {
"images": 1,
"note": "the model drew a white background (keyed out); wheel turning not visible, the machine only rocks slightly; back three-quarter drawn smaller than idle",
"status": "accepted"
},
"cavebear-die": {
"images": 1,
"note": "good; front view frame 1 a little smaller than the idle bear",
"status": "accepted"
},
"cavebear-walk": {
"images": 1,
"note": "good four-legged gait; side view touches the cell edges",
"status": "accepted"
},
"chainbreaker-die": {
"images": 1,
"note": "good",
"status": "accepted"
},
"chainbreaker-walk": {
"images": 1,
"note": "good",
"status": "accepted"
},
"cogling-die": {
"images": 1,
"note": "good",
"status": "accepted"
},
"cogling-walk": {
"images": 1,
"note": "good",
"status": "accepted"
},
"dwarf-attack": {
"images": 3,
"note": "back raw needed a retry (first one showed the face in the impact frames); back three-quarter impact frame from the back row",
"status": "accepted"
},
"dwarf-die": {
"images": 1,
"note": "good",
"status": "accepted"
},
"dwarf-walk": {
"images": 1,
"note": "good",
"status": "accepted"
},
"fairy-die": {
"images": 1,
"note": "good",
"status": "accepted"
},
"fairy-walk": {
"images": 1,
"note": "wings drawn bigger than in idle; back 3/4 = 2 frames alternating (others showed the face)",
"status": "accepted"
},
"gargoyle-die": {
"images": 1,
"note": "good",
"status": "accepted"
},
"gargoyle-walk": {
"images": 2,
"note": "back three-quarter frames 0,1,2,1 of the front raw (frame 4 showed the face), back view from the back raw (both back rows came out straight from behind)",
"status": "accepted"
},
"giant-die": {
"images": 1,
"note": "good (the club drops)",
"status": "accepted"
},
"giant-walk": {
"images": 2,
"note": "front row frames 0,2,3,2 (the club vanished in one frame); back view from the back raw (2 frames alternating, the others lost the club)",
"status": "accepted"
},
"imp-die": {
"images": 1,
"note": "frames 2-4 are the same sideways fall in every view (model limitation, as in all die sheets); the lying imp touches the cell edge",
"status": "accepted"
},
"imp-walk": {
"images": 1,
"note": "front and front 3/4 rows: frames 0,1,2,1 (frame 4 of the raw was a back view)",
"status": "accepted"
},
"inquisitor-die": {
"images": 1,
"note": "good: the holy book flies off; frame 1 wider than idle (arms flung out)",
"status": "accepted"
},
"inquisitor-walk": {
"images": 1,
"note": "back three-quarter frames 0,1,2,1 (frame 4 was a straight back view)",
"status": "accepted"
},
"jailer-die": {
"images": 1,
"note": "the raw had 5 figures in rows 2-5 (standing figures repeated, no falling frame there): the falling frame of rows 3-5 is borrowed from the front row; thin remnants of ground lines the model drew show under the lying body (mostly at 64)",
"status": "accepted"
},
"jailer-walk": {
"images": 1,
"note": "drawn a little wider than idle; the dark grey skin against the near-black outline looks noisy (as in idle)",
"status": "accepted"
},
"knight-attack": {
"images": 0,
"note": "pilot (see the pilot section)",
"status": "accepted"
},
"knight-die": {
"images": 1,
"note": "side and back rows: the raw had 5 figures (3 standing + fall + lying): frames 0,3,4,4 used, so the hit-the-ground and lying frames are the same there",
"status": "accepted"
},
"knight-walk": {
"images": 0,
"note": "pilot (see the pilot section)",
"status": "accepted"
},
"kobold-attack": {
"images": 0,
"note": "pilot (see the pilot section)",
"status": "accepted"
},
"kobold-die": {
"images": 2,
"note": "first front raw dropped (mid-air flip with a shadow, back rows not falling); retry: back views take frame 1 from their own row and frames 2-4 from the front row",
"status": "accepted"
},
"kobold-walk": {
"images": 0,
"note": "pilot (see the pilot section)",
"status": "accepted"
},
"mage-attack": {
"images": 2,
"note": "good: staff raised, thrust, a dark orb leaves the gem; back rows from the back raw",
"status": "accepted"
},
"mage-die": {
"images": 1,
"note": "good (eyes closed, so the glowing eyes are gone)",
"status": "accepted"
},
"mage-walk": {
"images": 1,
"note": "good",
"status": "accepted"
},
"monk-die": {
"images": 1,
"note": "good",
"status": "accepted"
},
"monk-walk": {
"images": 1,
"note": "wider than idle, fists lowered while walking (idle raises them)",
"status": "accepted"
},
"ogre-attack": {
"images": 2,
"note": "front rows from the front raw, back rows from the back raw (--strict); back view frame 2 taken from the back three-quarter row (the back row showed the face there)",
"status": "accepted"
},
"ogre-die": {
"images": 2,
"note": "frames 2-4 are the same sideways fall in every view (the model ignores the view once the body falls); back views from the back raw",
"status": "accepted"
},
"ogre-walk": {
"images": 2,
"note": "back views from the back raw (the front raw had no back three-quarter row)",
"status": "accepted"
},
"owl-die": {
"images": 1,
"note": "good",
"status": "accepted"
},
"owl-walk": {
"images": 1,
"note": "good flapping",
"status": "accepted"
},
"paladin-attack": {
"images": 1,
"note": "all 5 rows from the front raw; clear two-handed swing; blade cut at the cell edge in the impact frames; bulkier than the slim idle",
"status": "accepted"
},
"paladin-die": {
"images": 1,
"note": "drawn bulkier than the slim idle paladin; the white/gold armour gets blotchy when lying; sword drops beside the body",
"status": "accepted"
},
"paladin-walk": {
"images": 1,
"note": "drawn wider/stockier than idle; back 3/4 = 2 frames alternating (the row mixed front and back figures)",
"status": "accepted"
},
"priest-die": {
"images": 1,
"note": "the halo is lost in frame 1, so frame 1 is scaled a little larger than idle (about one tenth); the halo comes back while falling",
"status": "accepted"
},
"priest-walk": {
"images": 1,
"note": "first pixelization lost the halo of the front row (a floating halo was cut into the row above); fixed in row_bands and re-run",
"status": "accepted"
},
"priestess-die": {
"images": 1,
"note": "good",
"status": "accepted"
},
"priestess-walk": {
"images": 1,
"note": "good",
"status": "accepted"
},
"ram-die": {
"images": 1,
"note": "breaks into a heap of planks; frames 2-4 are the same sideways collapse in every view",
"status": "accepted"
},
"ram-walk": {
"images": 2,
"note": "front view static (frame 1 x4: the other front frames were turned); back view from the back raw; wheel turning barely visible, slight rocking",
"status": "accepted"
},
"ranger-die": {
"images": 1,
"note": "the bow stands apart from the ranger in frame 1 of the side and back rows and is dropped there; grid lines in the raw removed by the tool",
"status": "accepted"
},
"ranger-walk": {
"images": 1,
"note": "good",
"status": "accepted"
},
"revenant-die": {
"images": 1,
"note": "the lying skeleton is longer than the cell and is cut at the cell sides in frames 3-4",
"status": "accepted"
},
"revenant-walk": {
"images": 1,
"note": "6 frames per row with mixed views, picks per row; small jitter",
"status": "accepted"
},
"spider-attack": {
"images": 1,
"note": "raw had 6 rows; only the wind-up (front legs raised) reads clearly, the bite frames move little",
"status": "accepted"
},
"spider-die": {
"images": 1,
"note": "back three-quarter = back view (as in idle); collapses with curled legs",
"status": "accepted"
},
"spider-walk": {
"images": 1,
"note": "raw had 6 rows (an extra front three-quarter row turned left); back three-quarter = back view as in idle",
"status": "accepted"
},
"thief-die": {
"images": 1,
"note": "good",
"status": "accepted"
},
"thief-walk": {
"images": 1,
"note": "raw had 5 frames per row (0,1,3,4 used); a little wider than idle",
"status": "accepted"
},
"trader-die": {
"images": 1,
"note": "good",
"status": "accepted"
},
"trader-walk": {
"images": 1,
"note": "good",
"status": "accepted"
},
"wyrm-die": {
"images": 1,
"note": "frame 1 shows the wyrm with wings spread, wider than the idle pose; lying frames are a sideways dragon in every view",
"status": "accepted"
},
"wyrm-walk": {
"images": 2,
"note": "strong wing flap, but the wings are spread much wider than in the idle pose (idle has them folded); back three-quarter = 2 frames alternating from the back raw (the other two showed the face)",
"status": "accepted"
}
}
}