Walk, die and attack animations for all creatures (sheets, prompts and scripts)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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imp-walk|accepted|front and front 3/4 rows: frames 0,1,2,1 (frame 4 of the raw was a back view)
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bat-walk|accepted|all 5 rows from the front raw; wing flap is subtle (back raw had a smeared middle row, unused)
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ram-walk|accepted|front view static (frame 1 x4: the other front frames were turned); back view from the back raw; wheel turning barely visible, slight rocking
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ogre-die|accepted|frames 2-4 are the same sideways fall in every view (the model ignores the view once the body falls); back views from the back raw
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mage-walk|accepted|good
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priestess-walk|accepted|good
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archer-walk|accepted|raw had 6 frames per row (0,1,3,4 used); drawn a bit wider than idle, bow thinner
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dwarf-walk|accepted|good
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revenant-walk|accepted|6 frames per row with mixed views, picks per row; small jitter
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fairy-walk|accepted|wings drawn bigger than in idle; back 3/4 = 2 frames alternating (others showed the face)
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owl-walk|accepted|good flapping
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cogling-walk|accepted|good
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battlemage-walk|accepted|good
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paladin-walk|accepted|drawn wider/stockier than idle; back 3/4 = 2 frames alternating (the row mixed front and back figures)
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thief-walk|accepted|raw had 5 frames per row (0,1,3,4 used); a little wider than idle
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trader-walk|accepted|good
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monk-walk|accepted|wider than idle, fists lowered while walking (idle raises them)
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cavebear-walk|accepted|good four-legged gait; side view touches the cell edges
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beetle-walk|accepted|legs barely visible (small steps); two stray antenna pixels above the front three-quarter frames 1 and 3
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ranger-walk|accepted|good
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inquisitor-walk|accepted|back three-quarter frames 0,1,2,1 (frame 4 was a straight back view)
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imp-die|accepted|frames 2-4 are the same sideways fall in every view (model limitation, as in all die sheets); the lying imp touches the cell edge
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spider-die|accepted|back three-quarter = back view (as in idle); collapses with curled legs
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priestess-die|accepted|good
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bat-die|accepted|good drop and splayed wings
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gargoyle-die|accepted|good
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paladin-die|accepted|drawn bulkier than the slim idle paladin; the white/gold armour gets blotchy when lying; sword drops beside the body
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chainbreaker-die|accepted|good
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mage-die|accepted|good (eyes closed, so the glowing eyes are gone)
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revenant-die|accepted|the lying skeleton is longer than the cell and is cut at the cell sides in frames 3-4
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cogling-die|accepted|good
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fairy-die|accepted|good
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owl-die|accepted|good
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spider-walk|accepted|raw had 6 rows (an extra front three-quarter row turned left); back three-quarter = back view as in idle
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chainbreaker-walk|accepted|good
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gargoyle-walk|accepted|back three-quarter frames 0,1,2,1 of the front raw (frame 4 showed the face), back view from the back raw (both back rows came out straight from behind)
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archer-die|accepted|good
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dwarf-die|accepted|good
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knight-die|accepted|side and back rows: the raw had 5 figures (3 standing + fall + lying): frames 0,3,4,4 used, so the hit-the-ground and lying frames are the same there
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wyrm-die|accepted|frame 1 shows the wyrm with wings spread, wider than the idle pose; lying frames are a sideways dragon in every view
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monk-die|accepted|good
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giant-die|accepted|good (the club drops)
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trader-die|accepted|good
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thief-die|accepted|good
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cavebear-die|accepted|good; front view frame 1 a little smaller than the idle bear
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archer-attack|accepted|front rows from the front raw, back rows from the back raw (--strict); the front three-quarter archer is drawn larger/wider than idle; side view: the draw is small
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mage-attack|accepted|good: staff raised, thrust, a dark orb leaves the gem; back rows from the back raw
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ogre-walk|accepted|back views from the back raw (the front raw had no back three-quarter row)
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jailer-walk|accepted|drawn a little wider than idle; the dark grey skin against the near-black outline looks noisy (as in idle)
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wyrm-walk|accepted|strong wing flap, but the wings are spread much wider than in the idle pose (idle has them folded); back three-quarter = 2 frames alternating from the back raw (the other two showed the face)
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catapult-walk|accepted|the model drew a white background (keyed out); wheel turning not visible, the machine only rocks slightly; back three-quarter drawn smaller than idle
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battlemage-die|accepted|good (hat falls off in the back view)
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paladin-attack|accepted|all 5 rows from the front raw; clear two-handed swing; blade cut at the cell edge in the impact frames; bulkier than the slim idle
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ogre-attack|accepted|front rows from the front raw, back rows from the back raw (--strict); back view frame 2 taken from the back three-quarter row (the back row showed the face there)
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dwarf-attack|accepted|back raw needed a retry (first one showed the face in the impact frames); back three-quarter impact frame from the back row
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spider-attack|accepted|raw had 6 rows; only the wind-up (front legs raised) reads clearly, the bite frames move little
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ram-die|accepted|breaks into a heap of planks; frames 2-4 are the same sideways collapse in every view
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catapult-die|accepted|the model drew a pale blue background (keyed out); in the back view frames 2-3 the wreck is drawn larger than the machine
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beetle-die|accepted|good: tips over onto its back, legs up
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kobold-die|accepted|first front raw dropped (mid-air flip with a shadow, back rows not falling); retry: back views take frame 1 from their own row and frames 2-4 from the front row
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priest-walk|accepted|first pixelization lost the halo of the front row (a floating halo was cut into the row above); fixed in row_bands and re-run
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priest-die|accepted|the halo is lost in frame 1, so frame 1 is scaled a little larger than idle (about one tenth); the halo comes back while falling
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giant-walk|accepted|front row frames 0,2,3,2 (the club vanished in one frame); back view from the back raw (2 frames alternating, the others lost the club)
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ranger-die|accepted|the bow stands apart from the ranger in frame 1 of the side and back rows and is dropped there; grid lines in the raw removed by the tool
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jailer-die|accepted|the raw had 5 figures in rows 2-5 (standing figures repeated, no falling frame there): the falling frame of rows 3-5 is borrowed from the front row; thin remnants of ground lines the model drew show under the lying body (mostly at 64)
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inquisitor-die|accepted|good: the holy book flies off; frame 1 wider than idle (arms flung out)
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