Creature equipment: the forge makes iron, steel and rune gear for the strongest creatures
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
82dd8c73e1
commit
4c440fb97f
25 files changed
+215
-4
No files matched your search
+5
-1
@@ -80,7 +80,11 @@ host's choice goes to every client with `"events"` in the create message) and wi
|
||||
dens of cave bears and giant beetles in the caverns of bigger random maps; neutral like the dwarves; beaten while
|
||||
a prison has room, a beast gives in and joins), traders (`src/traders.rs`: every ~10 minutes in single player a
|
||||
merchant waits a minute at an own portal; a click with the hand buys rune plans, an ember wyrm, a chainbreaker,
|
||||
wood or a mana potion) and seasons (snow above ground in winter, pumpkins at Halloween, from the real date).
|
||||
wood or a mana potion), seasons (snow above ground in winter, pumpkins at Halloween, from the real date) and
|
||||
creature equipment (`src/armory.rs`: without orders the forge makes iron, steel and rune gear for gold; each
|
||||
piece goes to the strongest creature without one that good: +10/22/38% health and attack, a coloured mark at
|
||||
the health bar). The dynamic music (calm and battle) existed already and now also follows the camera to the
|
||||
surface. Still open: the tutorial mission.
|
||||
|
||||
1. **Random events** – earthquake (tunnels cave in), lava eruption, flood, gold vein found. Rare
|
||||
(every 8–12 minutes), free play and multiplayer only, can be switched off in the menu; in
|
||||
|
||||
Reference in new issue
Block a user