Creature equipment: the forge makes iron, steel and rune gear for the strongest creatures
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1518,6 +1518,9 @@ pub fn hover_info(g: &Game, ent: Option<usize>, tile: Option<(i32, i32)>) -> Vec
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out.push((trf("info.level", &[tr(s.name), e.level.to_string()]), if e.hero { BLUE } else { FRAME_HI }));
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out.push((trf("info.rank", &[tr(&format!("rank.{}", e.level.clamp(1, 10)))]), GOLD));
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out.push((trf("info.hp", &[(e.hp.max(0.0) as i32).to_string(), (e.max_hp as i32).to_string()]), GREEN));
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if e.gear > 0 {
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out.push((tr(&format!("gear.{}", e.gear.min(3))), BLUE));
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}
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if e.hero && e.captive != 0 {
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out.push((tr(["", "info.unconscious", "info.carried", "info.tortured"][e.captive.min(3) as usize]), RED));
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return out;
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