High-res ore textures: gold, silver, ruby and diamond as lumps in the earth, no veins
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -40,12 +40,6 @@ Solid packed brown earth seen from above, soil with small stones, roots and dark
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Hard dark blue-grey bedrock seen from above, angular rock facets and deep cracks, very solid and impenetrable.
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```
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## gold: T_GOLD (gold seam)
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```text
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A uniform all-over pattern of brown earth crossed by many thick glittering veins of bright yellow gold ore with large shining gold nuggets, the gold covering about a third of the surface, evenly spread from edge to edge.
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```
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## water: T_WATER
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```text
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@@ -74,3 +68,22 @@ python3 tools/make_tile.py <name>-raw.png <name> --size 256 --colors 48 --band 2
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```
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`<name>-256.png` is copied to `assets/textures/<name>-256.png`.
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## Gold, silver, ruby and diamond: lumps without veins (2026-11-07)
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Made from the earth picture so the soil matches: `fal-ai/nano-banana-pro/edit` with
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`earth-raw.png` as the reference image (`aspect_ratio: 1:1`, `resolution: 1K`, one image each).
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The prompt template, `{ore}` per kind:
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```text
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Keep this exact seamless tileable earth texture (same colours, same soil, same style, same top-down view) and embed {ore} scattered in the soil: about twelve separate lumps of different sizes, partly buried, spread evenly over the whole image including near the edges. No veins, no lines, no cracks filled with ore, no streaks - only separate lumps. The texture must stay seamless across all four edges. No text.
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```
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- gold: `chunky nuggets of shining yellow gold`
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- silver: `chunky nuggets of bright shining silver ore`
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- ruby: `chunky raw red ruby crystals`
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- diamond: `chunky raw clear pale-blue diamond crystals`
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Gold has four variants (`--size 128` and `--size 256` like the others). Silver, ruby and diamond
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have two variants: one seamless tile for both (`--size 64 --colors 32 --band 8` and
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`--size 128 --colors 48 --band 14`), copied to `assets/textures/<name>.png` and `<name>-128.png`.
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