Multiplayer client relay bridge and match lobby menu: WebSocket bridge, match lobby page, order relay, confirmed turns, checksums, chat, abort/resume
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@@ -606,6 +606,38 @@ owner.rival1 = held by Mossgrim, the green master
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owner.rival2 = held by Lady Nightwell, the blue master
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owner.rival3 = held by the yellow master
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net.desync = The match has diverged: this computer sees a different dungeon than the others.
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menu.multiplayer = Multiplayer
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net.title = Multiplayer matches
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net.status_offline = No relay connection.
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net.status_connecting = Connecting to the match relay...
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net.status_lobby = Lobby
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net.status_lobby_room = Match {0}
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net.status_playing = Playing match {0}
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net.status_closed = Match closed: {0}
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net.error = {0}
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net.rooms = Open matches
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net.no_rooms = No open matches.
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net.create = Create match
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net.join = Join
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net.join_hint = Match code
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net.seats = Seats
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net.turn = Turn {0}
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net.paused = paused
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net.missing = a side is missing
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net.ready = Ready
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net.unready = Not ready
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net.start = Start match
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net.resume = Resume
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net.abort = Abort
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net.leave = Leave
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net.chat = Chat
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net.send = Send
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net.you = you
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net.host = host
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net.side0 = Red
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net.side2 = Blue
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net.side3 = Green
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net.side4 = Yellow
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# rival masters (free game)
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newgame.difficulty = Opponents
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