Multiplayer client relay bridge and match lobby menu: WebSocket bridge, match lobby page, order relay, confirmed turns, checksums, chat, abort/resume

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Richard Zink committed 2026-11-04 12:47:34 +01:00
1 parent 848ab0f677
commit 583c3fcdaf
9 files changed
+1063 -6

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@@ -606,6 +606,38 @@ owner.rival1 = held by Mossgrim, the green master
owner.rival2 = held by Lady Nightwell, the blue master
owner.rival3 = held by the yellow master
net.desync = The match has diverged: this computer sees a different dungeon than the others.
menu.multiplayer = Multiplayer
net.title = Multiplayer matches
net.status_offline = No relay connection.
net.status_connecting = Connecting to the match relay...
net.status_lobby = Lobby
net.status_lobby_room = Match {0}
net.status_playing = Playing match {0}
net.status_closed = Match closed: {0}
net.error = {0}
net.rooms = Open matches
net.no_rooms = No open matches.
net.create = Create match
net.join = Join
net.join_hint = Match code
net.seats = Seats
net.turn = Turn {0}
net.paused = paused
net.missing = a side is missing
net.ready = Ready
net.unready = Not ready
net.start = Start match
net.resume = Resume
net.abort = Abort
net.leave = Leave
net.chat = Chat
net.send = Send
net.you = you
net.host = host
net.side0 = Red
net.side2 = Blue
net.side3 = Green
net.side4 = Yellow
# rival masters (free game)
newgame.difficulty = Opponents