Command markers only with the debug setting; removing a marker clears them at once
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -2908,7 +2908,7 @@ fn draw_marks(g: &Game, t: f32) {
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return;
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}
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for m in &g.marks {
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if !m.fixed && !g.debug_markers {
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if !g.debug_markers {
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continue;
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}
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let left = m.until.saturating_sub(g.sim_steps) as f32 * STEP;
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