Command markers only with the debug setting; removing a marker clears them at once

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-06 13:12:41 +01:00
1 parent be4459e19e
commit 5a2ac32071
4 files changed
+14 -7

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@@ -2908,7 +2908,7 @@ fn draw_marks(g: &Game, t: f32) {
return;
}
for m in &g.marks {
if !m.fixed && !g.debug_markers {
if !g.debug_markers {
continue;
}
let left = m.until.saturating_sub(g.sim_steps) as f32 * STEP;