Self test opens the bestiary too; bestiary screenshot with the portraits

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-08 01:12:33 +01:00
1 parent 918458df50
commit 6886b2e1a4
4 files changed
+10 -4

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+6 -1
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@@ -2188,7 +2188,7 @@ app.pending_briefing = briefing_of(&campaign, i);
}
}
// ---- self test and screenshots (desktop): DC_SHOT=demo, title or a savegame file starts it right
// ---- self test and screenshots (desktop): DC_SHOT=demo, title, bestiary or a savegame file starts it right
// away, DC_SHOT_STYLE=hd|pixel picks the graphics style (not saved), DC_SHOT_AFTER seconds later
// (default 10) the screen goes to DC_SHOT_OUT (default /tmp/dc-shot.png) and the game ends;
// DC_SHOT_ZOOM sets the camera zoom, DC_SHOT_YAW its turn, DC_SHOT_AT=x,z where it looks;
@@ -2247,6 +2247,11 @@ impl ShotPlan {
self.started = Some(now);
return None;
}
if self.load == "bestiary" {
menu.open_bestiary(true);
self.started = Some(now);
return None;
}
if self.load == "demo" {
app.seed = next_seed(app.seed);
(app.game, app.cam) = Game::new_demo_map(app.seed);
+1 -1
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@@ -67,7 +67,7 @@ fn max_level(e: Entry) -> u32 {
}
impl Menu {
pub(super) fn open_bestiary(&mut self, from_title: bool) {
pub(crate) fn open_bestiary(&mut self, from_title: bool) {
self.page = Some(Page::Bestiary { tab: 0, sel: 1, level: 1, from_title });
self.scroll = 0;
}