Rank badges and level equipment; no edge scrolling before the mouse has moved
- Military rank badges instead of level numbers: Lv 2-4 bronze chevrons, Lv 5-7 silver bars, Lv 8-9 gold stars, Lv 10 gold star in a wreath; rank names in the unit info (EN/DE) - Equipment grows with the level: shoulder pieces (bronze/silver/gold), helmets with horns (creatures) or plumes (heroes), capes from Lv 7, glowing ring from Lv 9, aura at Lv 10 - Fix: before the first mouse move the pointer counts as (0, 0) and the edge scrolling moved the camera at the start and after loading a savegame Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -504,3 +504,16 @@ camp.m20.story = Großmeister Valerian Hellschild erwartet dich in seiner Zitade
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camp.epilogue = Der letzte Splitter versinkt im Kern, und die Dunkelheit atmet wieder. Irgendwo dort oben schreibt der Orden der Lichtwacht einen sehr langen Bericht. | Krummfinger hat Tee gekocht. Du bist wieder ganz, Meister. Das Unterreich gehört dir.
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lair.arrivals = {0} freie Plätze: Neue Kreaturen kommen mit {1}% Tempo
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job.help = Hilft mit
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# ranks (levels 1-10)
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info.rank = Dienstgrad: {0}
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rank.1 = Rekrut
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rank.2 = Gefreiter
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rank.3 = Obergefreiter
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rank.4 = Korporal
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rank.5 = Feldwebel
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rank.6 = Oberfeldwebel
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rank.7 = Hauptfeldwebel
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rank.8 = Hauptmann
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rank.9 = Oberst
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rank.10 = Feldherr
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