Claimed floors reworked: roughly hewn castle flagstones worn smooth, no visible tile grid
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -350,21 +350,22 @@ const HD_TILES: [(u32, u32, &[u8], &[u8]); 9] = [
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(T_DIAMOND, 2, include_bytes!("../assets/textures/diamond.png"), include_bytes!("../assets/textures/diamond-128.png")),
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];
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// The masters' claimed floors in the high-res style: five single slabs each (with a grout line
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// along the edges, so they fit in any order), in the master's colour with engravings of their
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// own and some of them cracked, chipped or broken. They go into cells of their own (from
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// The masters' claimed floors in the high-res style: five single tiles each of roughly hewn,
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// worn-smooth castle flagstones (cut so they fit in any order), in the master's colour with
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// engravings of their own and some of them cracked, chipped or broken. They go into cells of their own (from
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// T_HDFLOOR on, five per master); a tile picks one by its position, weighted (plain slabs more
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// often than the big engravings and the broken ones).
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// (the claimed floor's cells, the first own cell, 64x64 slabs side by side, 128x128 ones, weights)
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pub const T_HDFLOOR: u32 = 224;
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const HD_FLOORS: [(u32, u32, &[u8], &[u8], [u32; 5]); 4] = [
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// the player: crimson stone, demonic runes and horned skulls (plain, big engraving, cracks, broken, small engravings)
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(T_CLAIM, T_HDFLOOR, include_bytes!("../assets/textures/floor-player.png"), include_bytes!("../assets/textures/floor-player-128.png"), [4, 1, 3, 1, 2]),
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// Mossgrim: mossy green slabs, mushrooms and mould (plain, big engraving, cracks, chipped, broken)
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// every floor: plain, engraving, cracks, chipped, broken
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// the player: red-brown stone, demonic runes and horned skulls
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(T_CLAIM, T_HDFLOOR, include_bytes!("../assets/textures/floor-player.png"), include_bytes!("../assets/textures/floor-player-128.png"), [4, 1, 3, 2, 1]),
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// Mossgrim: damp grey-green stone, moss in the joints, mushrooms and mould
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(T_RIVAL1, T_HDFLOOR + 5, include_bytes!("../assets/textures/floor-mossgrim.png"), include_bytes!("../assets/textures/floor-mossgrim-128.png"), [4, 1, 3, 2, 1]),
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// Lady Nightwell: blue marble, silver lilies and moons
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// Lady Nightwell: blue-grey slate and marble, lilies and moons
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(T_RIVAL2, T_HDFLOOR + 10, include_bytes!("../assets/textures/floor-nightwell.png"), include_bytes!("../assets/textures/floor-nightwell-128.png"), [4, 1, 3, 2, 1]),
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// Saffrax: ochre sandstone, brass and alchemical sigils
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// Saffrax: ochre sandstone, brass studs, alchemical sigils and suns
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(T_RIVAL3, T_HDFLOOR + 15, include_bytes!("../assets/textures/floor-saffrax.png"), include_bytes!("../assets/textures/floor-saffrax-128.png"), [4, 1, 3, 2, 1]),
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];
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