Rivers and bridges: water and lava tiles, bridge tool, burning in lava
- New tile kinds (appended for the savegame codec): water, lava, wooden bridge, stone bridge, core shard - Sunken river beds with banks, bridge decks with rails, lava glow and lights - Bridge tool (key U, rooms category): bridges grow from own ground, 30 gold/tile over water, 75 over lava - Selling a bridge drops the units on it into the river (water: swim to the bank, lava: burn) - Cannon blasts and punches knock units back; into lava = burnt (heroes still pay their bounty) - Heroes cannot path through rivers; texts EN/DE; tests for bridges and lava Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -146,7 +146,7 @@ help.k_slap = Shift+Left Hand: backhand own units, punch heroes on your gro
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help.k_pan = Right drag Move the map (also WASD/arrows, screen edge)
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help.k_rot = Middle drag Rotate and tilt the camera (also Q/E, R/F)
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help.k_zoom = Mouse wheel Zoom
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help.k_tools = 1-9,0,X,V,K,J,B,C,T Select tool
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help.k_tools = 1-9,0,X,V,K,J,B,C,T,U Select tool
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help.k_misc = P / Space Pause M Sound on/off +/- Volume
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help.k_misc2 = G Tile outlines on/off H This help
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help.s1 = 1. Dig to the portal and let your Pit Imps claim it.
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@@ -384,3 +384,21 @@ help.t_long = Long press: information about the spot; hand: drop the units there
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help.t_double = Double tap with the hand: backhand own units, punch heroes on your ground
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help.t_tools = Toolbar: categories open a row of tools; the menu button opens the pause menu
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help.start_touch = Tap to start
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# rivers and bridges
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tool.bridge.label = Bridge
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tool.bridge.name = Build Bridge
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tool.bridge.desc = Builds a bridge over water or lava. Drag from your own ground across the river; the bridge grows tile by tile from your territory.
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cost.bridge = {0} gold/tile over water, {1} over lava
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hint.bridge_where = Bridges must start at your own ground: drag from your territory across the river.
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hint.bridge_river = Bridges can only be built over water or lava.
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msg.hero_burned = A {0} fell into the lava! +{1} gold.
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msg.creature_burned = Your {0} fell into the lava.
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tile.water = Underground river
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tile.water_info = Nobody can wade through it. Build a bridge.
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tile.lava = Lava
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tile.lava_info = Whatever falls in burns. Stone bridges cross it.
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tile.bridge = Wooden bridge
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tile.lavabridge = Stone bridge
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tile.shard = Shard of your soul core
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tile.shard_info = Claim this chamber to take the shard back.
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