Rivers and bridges: water and lava tiles, bridge tool, burning in lava

- New tile kinds (appended for the savegame codec): water, lava, wooden bridge, stone bridge, core shard
- Sunken river beds with banks, bridge decks with rails, lava glow and lights
- Bridge tool (key U, rooms category): bridges grow from own ground, 30 gold/tile over water, 75 over lava
- Selling a bridge drops the units on it into the river (water: swim to the bank, lava: burn)
- Cannon blasts and punches knock units back; into lava = burnt (heroes still pay their bounty)
- Heroes cannot path through rivers; texts EN/DE; tests for bridges and lava

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-03 10:32:40 +01:00
1 parent af6be62805
commit 75dc445d3b
9 files changed
+536 -22

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@@ -49,10 +49,15 @@ pub enum Kind {
Torture,
Tower, // floor tile occupied by a defence tower (not walkable)
Temple,
Water, // underground river: not walkable, needs a bridge
Lava, // lava river: not walkable, burns what falls in
Bridge, // wooden bridge over water (walkable)
LavaBridge, // stone bridge over lava (walkable)
Shard, // floor with a shard of the soul core (campaign)
}
// order matters for the packed savegame codec: only append new kinds
const KINDS: [Kind; 15] = [
const KINDS: [Kind; 20] = [
Kind::Rock,
Kind::Earth,
Kind::Gold,
@@ -68,6 +73,11 @@ const KINDS: [Kind; 15] = [
Kind::Torture,
Kind::Tower,
Kind::Temple,
Kind::Water,
Kind::Lava,
Kind::Bridge,
Kind::LavaBridge,
Kind::Shard,
];
#[derive(Clone, Copy, PartialEq, Eq, Debug, Serialize, Deserialize)]
@@ -117,9 +127,36 @@ impl Tile {
pub fn walkable(&self) -> bool {
matches!(
self.kind,
Kind::Floor | Kind::Treasury | Kind::Lair | Kind::Farm | Kind::Training | Kind::Library | Kind::Portal | Kind::Gate | Kind::Torture | Kind::Temple
Kind::Floor
| Kind::Treasury
| Kind::Lair
| Kind::Farm
| Kind::Training
| Kind::Library
| Kind::Portal
| Kind::Gate
| Kind::Torture
| Kind::Temple
| Kind::Bridge
| Kind::LavaBridge
| Kind::Shard
)
}
// river tiles (open, but nobody can walk there)
pub fn liquid(&self) -> bool {
matches!(self.kind, Kind::Water | Kind::Lava)
}
pub fn bridge(&self) -> bool {
matches!(self.kind, Kind::Bridge | Kind::LavaBridge)
}
// the river below a bridge or river tile
pub fn river(&self) -> Option<Kind> {
match self.kind {
Kind::Water | Kind::Bridge => Some(Kind::Water),
Kind::Lava | Kind::LavaBridge => Some(Kind::Lava),
_ => None,
}
}
}
pub fn idx(x: i32, y: i32) -> usize {
@@ -441,7 +478,7 @@ impl Map {
Kind::Earth if tl.reinforced => Some(70),
Kind::Earth => Some(7),
Kind::Gold => Some(12),
Kind::Rock | Kind::Core | Kind::Tower => None,
Kind::Rock | Kind::Core | Kind::Tower | Kind::Water | Kind::Lava => None,
_ => Some(1),
}
}