Pixel art style coarser: 270 world rows
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -987,7 +987,7 @@ async fn main() {
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// pixel look: the interface on a virtual screen whose pixels are whole parts of the world's
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let rows = settings::pixel_rows(app.settings.pixel_rows);
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// the interface needs room: the smallest whole multiple of the world's rows with at least
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// 900 rows (360 -> 1080), on a desktop and on a touch screen alike (a phone has about
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// 900 rows (270 -> 1080), on a desktop and on a touch screen alike (a phone has about
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// 1080 device rows in landscape; a smaller screen draws in device pixels)
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let need: u32 = 900;
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// measured on the shorter side: upright (portrait) the width gets those pixels and the
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