Pixel art style coarser: 270 world rows
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
807a124a0b
commit
76f3b3c7b2
4 files changed
+10
-10
No files matched your search
+1
-1
@@ -1252,7 +1252,7 @@ fn chunk_sig(map: &Map, cx: i32, cz: i32) -> u64 {
|
||||
|
||||
impl R3d {
|
||||
pub fn new() -> R3d {
|
||||
R3d { lit: lit_material(), glow: glow_material(), opaque: opaque_material(), chunks: Vec::new(), ncx: 0, ncz: 0, outlines: true, wall_sub: 3, max_lights: MAX_LIGHTS, pixel_rows: 360, target: None, lava: Vec::new() }
|
||||
R3d { lit: lit_material(), glow: glow_material(), opaque: opaque_material(), chunks: Vec::new(), ncx: 0, ncz: 0, outlines: true, wall_sub: 3, max_lights: MAX_LIGHTS, pixel_rows: crate::settings::PIXEL_ART_ROWS as u32, target: None, lava: Vec::new() }
|
||||
}
|
||||
|
||||
// Changing the wall detail rebuilds all chunks
|
||||
|
||||
Reference in new issue
Block a user