Savegames hold only the game state: no settings, no camera (settings stay in local storage)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-06 07:54:36 +01:00
1 parent 68e878265c
commit 7709226a58
4 files changed
+30 -30

No files matched your search

+1 -1
View File
@@ -55,7 +55,7 @@ fn save(name: &str, g: &mut Game, x: f32, z: f32, zoom: f32, yaw: f32, fog: bool
let mut s = Settings::default();
s.language = "en".into();
s.hints = false;
std::fs::write(format!("/tmp/scenes/{}.json", name), crate::save::to_json(g, &cam, &s)).unwrap();
std::fs::write(format!("/tmp/scenes/{}.json", name), crate::save::to_json_with_camera(g, &cam)).unwrap();
}
fn run(g: &mut Game, secs: f32) {