Digging orders reach into the fog: unexplored blocks are picked like walls and marked tiles glow dark yellow in the dark

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-04 08:20:17 +01:00
1 parent 2de0a1de8a
commit 776c9ad9de
3 files changed
+10 -4

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@@ -1273,6 +1273,9 @@ pub fn hover_info(g: &Game, ent: Option<usize>, tile: Option<(i32, i32)>) -> Vec
let Some((x, y)) = tile else { return out };
if !g.map.shown(idx(x, y)) {
out.push((tr("tile.unexplored"), DIM));
if g.map.t[idx(x, y)].marked {
out.push((tr("tile.marked"), GOLD));
}
return out;
}
if let Some(tr) = g.trap_at(idx(x, y)) {