From 7e2e638e05ce3dcd7d57e985ce023828c9bf5ed9 Mon Sep 17 00:00:00 2001 From: Richard Zink Date: Sun, 8 Nov 2026 00:29:42 +0100 Subject: [PATCH] Brighter obsidian for the soul core thrones, so their stone shows Co-Authored-By: Claude Opus 5.5 --- src/render3d.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render3d.rs b/src/render3d.rs index b5fa461..af2befd 100644 --- a/src/render3d.rs +++ b/src/render3d.rs @@ -2764,7 +2764,7 @@ fn ring(c: Vec3, r: f32, color: Color) { // the obsidian throne of a soul core (centre c on the floor) fn draw_throne(c: Vec3, t: f32) { - let obs = |k: u8| Color::from_rgba(28 + k, 14 + k / 2, 20 + k / 2, 255); + let obs = |k: u8| Color::from_rgba(44 + k, 26 + k / 2, 34 + k / 2, 255); crate::props::auto_cube(c + vec3(0.0, 0.08, 0.0), vec3(2.9, 0.16, 2.9), obs(6)); crate::props::auto_cube(c + vec3(0.0, 0.22, 0.0), vec3(2.3, 0.14, 2.3), obs(14)); crate::props::auto_cube(c + vec3(0.0, 0.36, 0.0), vec3(1.5, 0.14, 1.5), obs(24));