Silver, ruby and diamond veins; treasury shows its treasures; announced payday
- New veins (appended kinds): silver (common), ruby (rare), diamond (very rare, far from the core); treasure caves contain gems; each treasure is worth a different amount per strike and per vein - Imps carry one kind of treasure at a time - Treasury tiles hold up to 500 each and show gold coins, silver bars, rubies or diamonds; spending empties random treasury tiles, the soul core keeps what does not fit - Training no longer drains gold continuously: it is billed on the next payday - Payday is announced 20 s before (message with the cost); the HUD shows a payday countdown and the cost of the next payday in red next to the gold counter - Tests for the treasury and the payday bill Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -180,7 +180,7 @@ tile.rock = Fels
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tile.indestructible = unzerstörbar
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tile.earth = Erde
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tile.gold = Goldader
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tile.gold_amount = {0} Gold
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tile.gold_amount = Wert: {0} Gold
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tile.floor = Boden
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owner.player = erobert
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owner.hero = Heldengebiet
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@@ -401,3 +401,16 @@ tile.bridge = Holzbrücke
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tile.lavabridge = Steinbrücke
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tile.shard = Splitter deines Seelenkerns
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tile.shard_info = Erobere diese Kammer, um den Splitter zurückzuholen.
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# treasures and payday
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tile.silver = Silberader
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tile.ruby = Rubinader
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tile.diamond = Diamantader
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res.gold = Gold
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res.silver = Silber
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res.ruby = Rubinen
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res.diamond = Diamanten
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treasury.content = Enthält {0} in {1}
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hud.payday = Zahltag
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msg.payday_soon = Zahltag in {0} Sekunden: Deine Kreaturen wollen {1} Gold.
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hint.payday_short = Für den nächsten Zahltag reicht das Gold nicht. Unbezahlte Kreaturen werden wütend!
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@@ -181,7 +181,7 @@ tile.rock = Rock
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tile.indestructible = indestructible
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tile.earth = Earth
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tile.gold = Gold Vein
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tile.gold_amount = {0} gold
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tile.gold_amount = Worth {0} gold
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tile.floor = Floor
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owner.player = claimed
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owner.hero = hero territory
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@@ -402,3 +402,16 @@ tile.bridge = Wooden bridge
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tile.lavabridge = Stone bridge
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tile.shard = Shard of your soul core
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tile.shard_info = Claim this chamber to take the shard back.
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# treasures and payday
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tile.silver = Silver vein
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tile.ruby = Ruby vein
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tile.diamond = Diamond vein
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res.gold = gold
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res.silver = silver
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res.ruby = rubies
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res.diamond = diamonds
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treasury.content = Holds {0} worth of {1}
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hud.payday = Payday
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msg.payday_soon = Payday in {0} seconds: your creatures want {1} gold.
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hint.payday_short = There is not enough gold for the coming payday. Unpaid creatures get angry!
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