Unlock summoning and spawn starting imps for every match master, with side-correct worker counting
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@@ -138,6 +138,7 @@ pub struct St {
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}
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pub const RUNE_TOOL: usize = 20; // index of the rune forge tower in ui::TOOLS
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pub const SUMMON_TOOL: usize = 11; // index of summoning in ui::TOOLS
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pub fn st(k: EK) -> St {
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let s = |name, hp, atk, range, speed, interval, wage, bounty| St { name, hp, atk, range, speed, interval, wage, bounty };
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@@ -1123,7 +1124,7 @@ impl Game {
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self.ents.iter().filter(|e| e.alive && e.creature()).count()
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}
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pub fn worker_count(&self) -> usize {
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self.ents.iter().filter(|e| e.alive && !e.hero && e.kind == EK::Worker).count()
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self.ents.iter().filter(|e| e.alive && !e.hero && e.kind == EK::Worker && e.side == self.me_side && !e.chained).count()
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}
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pub fn summon_cost(&self) -> f32 {
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80.0 + 20.0 * (self.worker_count() as f32 - 4.0).max(0.0)
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@@ -1137,6 +1138,7 @@ impl Game {
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e.id = id;
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e.kind = kind;
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e.hero = hero;
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e.side = self.me_side;
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e.x = x;
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e.y = y;
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e.disp_x = x;
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@@ -1377,6 +1379,12 @@ impl Game {
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}
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self.carve_master_area(*side, cores[k]);
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self.add_master(*side, cores[k]);
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self.switch_to(*side);
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let (cx, cy) = cores[k];
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// a new master needs the same starting crew side 0 already has
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for j in 0..4 {
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self.spawn(EK::Worker, false, cx as f32 - 0.5, cy as f32 + j as f32 * 0.7 + 0.3, 1);
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}
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}
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self.local_side = local;
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self.switch_to(local);
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