Server-side savegames: Rust service with a shared savegame list in the menu, fallback to files
- server/: small axum service storing savegames as files (1 MB each, 500 MB total, rate limit) - docker compose: second container with a volume; nginx forwards /api/ - JS plugin: asynchronous HTTP requests polled by the game - Save/Load open a list page (name field, new, overwrite, load, delete with confirmation) - Without a reachable service the game keeps using savegame files and the browser autosave Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -6,3 +6,14 @@ services:
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ports:
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- "18093:80"
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restart: unless-stopped
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# savegame service, only reachable through the dungeoncraft container (/api/)
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saves:
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build: ./server
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image: dungeoncraft-saves:latest
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container_name: dungeoncraft-saves
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volumes:
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- savegames:/data
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restart: unless-stopped
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volumes:
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savegames:
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